skia2/modules/sksg/include/SkSGEffectNode.h
Florin Malita 3b526b05d6 "Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp

Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-25 17:11:52 +00:00

39 lines
790 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGEffectNode_DEFINED
#define SkSGEffectNode_DEFINED
#include "SkSGRenderNode.h"
namespace sksg {
/**
* Base class for nodes which apply some transformation when rendering
* their descendants.
*
* This includes transforms, clipping, filters, etc.
*/
class EffectNode : public RenderNode {
protected:
explicit EffectNode(sk_sp<RenderNode>);
~EffectNode() override;
void onRender(SkCanvas*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<RenderNode> fChild;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGEffectNode_DEFINED