skia2/modules/sksg/include/SkSGInvalidationController.h
Florin Malita 3b526b05d6 "Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp

Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-25 17:11:52 +00:00

44 lines
939 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGInvalidationController_DEFINED
#define SkSGInvalidationController_DEFINED
#include "SkMatrix.h"
#include "SkTDArray.h"
#include "SkTypes.h"
struct SkRect;
namespace sksg {
/**
* Receiver for invalidation events.
*
* Tracks dirty regions for repaint.
*/
class InvalidationController : public SkNoncopyable {
public:
InvalidationController();
void inval(const SkRect&, const SkMatrix& ctm = SkMatrix::I());
const SkRect& bounds() const { return fBounds; }
const SkRect* begin() const { return fRects.begin(); }
const SkRect* end() const { return fRects.end(); }
private:
SkTDArray<SkRect> fRects;
SkRect fBounds;
typedef SkNoncopyable INHERITED;
};
} // namespace sksg
#endif // SkSGInvalidationController_DEFINED