skia2/modules/sksg/include/SkSGPlane.h
Florin Malita 3b526b05d6 "Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp

Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-25 17:11:52 +00:00

41 lines
822 B
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGPlane_DEFINED
#define SkSGPlane_DEFINED
#include "SkSGGeometryNode.h"
class SkCanvas;
class SkPaint;
namespace sksg {
/**
* Concrete Geometry node, representing the whole canvas.
*/
class Plane final : public GeometryNode {
public:
static sk_sp<Plane> Make() { return sk_sp<Plane>(new Plane()); }
protected:
void onClip(SkCanvas*, bool antiAlias) const override;
void onDraw(SkCanvas*, const SkPaint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
Plane();
using INHERITED = GeometryNode;
};
} // namespace sksg
#endif // SkSGPlane_DEFINED