skia2/bench/subset/SubsetTranslateBench.cpp
msarett fdb47571a3 Add subsetting to SkScanlineDecoder
This CL allows the SkScanlineDecoder to decode partial
scanlines.

This is a first step in efficiently implementing subsetting
in SkScaledCodec.

BUG=skia:4209

Review URL: https://codereview.chromium.org/1390213002
2015-10-13 12:50:14 -07:00

145 lines
6.0 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "CodecBenchPriv.h"
#include "SubsetTranslateBench.h"
#include "SubsetBenchPriv.h"
#include "SkData.h"
#include "SkCodec.h"
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkStream.h"
/*
*
* This benchmark is designed to test the performance of subset decoding.
* It uses input dimensions to decode the entire image where each block is susbetW x subsetH.
*
*/
SubsetTranslateBench::SubsetTranslateBench(const SkString& path,
SkColorType colorType,
uint32_t subsetWidth,
uint32_t subsetHeight,
bool useCodec)
: fColorType(colorType)
, fSubsetWidth(subsetWidth)
, fSubsetHeight(subsetHeight)
, fUseCodec(useCodec)
{
// Parse the filename
SkString baseName = SkOSPath::Basename(path.c_str());
// Choose an informative color name
const char* colorName = color_type_to_str(fColorType);
fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth,
fSubsetHeight, baseName.c_str(), colorName);
// Perform the decode setup
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
fStream.reset(new SkMemoryStream(encoded));
}
const char* SubsetTranslateBench::onGetName() {
return fName.c_str();
}
bool SubsetTranslateBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend == backend;
}
// Allows allocating the bitmap first, and then writing to them later (in startScanlineDecode)
static SkPMColor* get_colors(SkBitmap* bm) {
SkColorTable* ct = bm->getColorTable();
if (!ct) {
return nullptr;
}
return const_cast<SkPMColor*>(ct->readColors());
}
void SubsetTranslateBench::onDraw(int n, SkCanvas* canvas) {
// When the color type is kIndex8, we will need to store the color table. If it is
// used, it will be initialized by the codec.
int colorCount = 256;
SkPMColor colors[256];
if (fUseCodec) {
for (int count = 0; count < n; count++) {
SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
SkASSERT(SkCodec::kOutOfOrder_SkScanlineOrder != codec->getScanlineOrder());
const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
SkBitmap bitmap;
// Note that we use the same bitmap for all of the subsets.
// It might be larger than necessary for the end subsets.
SkImageInfo subsetInfo = info.makeWH(fSubsetWidth, fSubsetHeight);
alloc_pixels(&bitmap, subsetInfo, colors, colorCount);
for (int x = 0; x < info.width(); x += fSubsetWidth) {
for (int y = 0; y < info.height(); y += fSubsetHeight) {
const uint32_t currSubsetWidth =
x + (int) fSubsetWidth > info.width() ?
info.width() - x : fSubsetWidth;
const uint32_t currSubsetHeight =
y + (int) fSubsetHeight > info.height() ?
info.height() - y : fSubsetHeight;
// The scanline decoder will handle subsetting in the x-dimension.
SkIRect subset = SkIRect::MakeXYWH(x, 0, currSubsetWidth,
codec->getInfo().height());
SkCodec::Options options;
options.fSubset = &subset;
SkDEBUGCODE(SkCodec::Result result =)
codec->startScanlineDecode(info, &options, get_colors(&bitmap), &colorCount);
SkASSERT(SkCodec::kSuccess == result);
SkDEBUGCODE(bool success =) codec->skipScanlines(y);
SkASSERT(success);
SkDEBUGCODE(uint32_t lines =) codec->getScanlines(bitmap.getPixels(),
currSubsetHeight, bitmap.rowBytes());
SkASSERT(currSubsetHeight == lines);
}
}
}
} else {
// We create a color table here to satisfy allocPixels() when the output
// type is kIndex8. It's okay that this is uninitialized since we never
// use it.
SkAutoTUnref<SkColorTable> colorTable(new SkColorTable(colors, 0));
for (int count = 0; count < n; count++) {
int width, height;
SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
SkAssertResult(decoder->buildTileIndex(fStream->duplicate(), &width, &height));
SkBitmap bitmap;
// Note that we use the same bitmap for all of the subsets.
// It might be larger than necessary for the end subsets.
// If we do not include this step, decodeSubset() would allocate space
// for the pixels automatically, but this would not allow us to reuse the
// same bitmap as the other subsets. We want to reuse the same bitmap
// because it gives a more fair comparison with SkCodec and is a common
// use case of BitmapRegionDecoder.
bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight,
fColorType, kOpaque_SkAlphaType), nullptr, colorTable);
for (int x = 0; x < width; x += fSubsetWidth) {
for (int y = 0; y < height; y += fSubsetHeight) {
const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ?
width - x : fSubsetWidth;
const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ?
height - y : fSubsetHeight;
SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth,
currSubsetHeight);
SkAssertResult(decoder->decodeSubset(&bitmap, rect, fColorType));
}
}
}
}
}