fdb47571a3
This CL allows the SkScanlineDecoder to decode partial scanlines. This is a first step in efficiently implementing subsetting in SkScaledCodec. BUG=skia:4209 Review URL: https://codereview.chromium.org/1390213002
145 lines
6.0 KiB
C++
145 lines
6.0 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "CodecBenchPriv.h"
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#include "SubsetTranslateBench.h"
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#include "SubsetBenchPriv.h"
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#include "SkData.h"
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#include "SkCodec.h"
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#include "SkImageDecoder.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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/*
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*
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* This benchmark is designed to test the performance of subset decoding.
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* It uses input dimensions to decode the entire image where each block is susbetW x subsetH.
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*
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*/
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SubsetTranslateBench::SubsetTranslateBench(const SkString& path,
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SkColorType colorType,
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uint32_t subsetWidth,
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uint32_t subsetHeight,
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bool useCodec)
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: fColorType(colorType)
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, fSubsetWidth(subsetWidth)
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, fSubsetHeight(subsetHeight)
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, fUseCodec(useCodec)
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{
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// Parse the filename
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SkString baseName = SkOSPath::Basename(path.c_str());
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// Choose an informative color name
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const char* colorName = color_type_to_str(fColorType);
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fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth,
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fSubsetHeight, baseName.c_str(), colorName);
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// Perform the decode setup
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SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
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fStream.reset(new SkMemoryStream(encoded));
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}
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const char* SubsetTranslateBench::onGetName() {
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return fName.c_str();
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}
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bool SubsetTranslateBench::isSuitableFor(Backend backend) {
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return kNonRendering_Backend == backend;
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}
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// Allows allocating the bitmap first, and then writing to them later (in startScanlineDecode)
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static SkPMColor* get_colors(SkBitmap* bm) {
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SkColorTable* ct = bm->getColorTable();
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if (!ct) {
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return nullptr;
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}
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return const_cast<SkPMColor*>(ct->readColors());
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}
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void SubsetTranslateBench::onDraw(int n, SkCanvas* canvas) {
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// When the color type is kIndex8, we will need to store the color table. If it is
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// used, it will be initialized by the codec.
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int colorCount = 256;
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SkPMColor colors[256];
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if (fUseCodec) {
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for (int count = 0; count < n; count++) {
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SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
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SkASSERT(SkCodec::kOutOfOrder_SkScanlineOrder != codec->getScanlineOrder());
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const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
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SkBitmap bitmap;
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// Note that we use the same bitmap for all of the subsets.
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// It might be larger than necessary for the end subsets.
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SkImageInfo subsetInfo = info.makeWH(fSubsetWidth, fSubsetHeight);
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alloc_pixels(&bitmap, subsetInfo, colors, colorCount);
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for (int x = 0; x < info.width(); x += fSubsetWidth) {
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for (int y = 0; y < info.height(); y += fSubsetHeight) {
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const uint32_t currSubsetWidth =
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x + (int) fSubsetWidth > info.width() ?
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info.width() - x : fSubsetWidth;
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const uint32_t currSubsetHeight =
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y + (int) fSubsetHeight > info.height() ?
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info.height() - y : fSubsetHeight;
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// The scanline decoder will handle subsetting in the x-dimension.
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SkIRect subset = SkIRect::MakeXYWH(x, 0, currSubsetWidth,
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codec->getInfo().height());
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SkCodec::Options options;
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options.fSubset = ⊂
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SkDEBUGCODE(SkCodec::Result result =)
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codec->startScanlineDecode(info, &options, get_colors(&bitmap), &colorCount);
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SkASSERT(SkCodec::kSuccess == result);
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SkDEBUGCODE(bool success =) codec->skipScanlines(y);
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SkASSERT(success);
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SkDEBUGCODE(uint32_t lines =) codec->getScanlines(bitmap.getPixels(),
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currSubsetHeight, bitmap.rowBytes());
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SkASSERT(currSubsetHeight == lines);
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}
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}
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}
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} else {
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// We create a color table here to satisfy allocPixels() when the output
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// type is kIndex8. It's okay that this is uninitialized since we never
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// use it.
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SkAutoTUnref<SkColorTable> colorTable(new SkColorTable(colors, 0));
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for (int count = 0; count < n; count++) {
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int width, height;
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SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
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SkAssertResult(decoder->buildTileIndex(fStream->duplicate(), &width, &height));
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SkBitmap bitmap;
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// Note that we use the same bitmap for all of the subsets.
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// It might be larger than necessary for the end subsets.
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// If we do not include this step, decodeSubset() would allocate space
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// for the pixels automatically, but this would not allow us to reuse the
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// same bitmap as the other subsets. We want to reuse the same bitmap
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// because it gives a more fair comparison with SkCodec and is a common
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// use case of BitmapRegionDecoder.
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bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight,
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fColorType, kOpaque_SkAlphaType), nullptr, colorTable);
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for (int x = 0; x < width; x += fSubsetWidth) {
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for (int y = 0; y < height; y += fSubsetHeight) {
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const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ?
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width - x : fSubsetWidth;
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const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ?
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height - y : fSubsetHeight;
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SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth,
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currSubsetHeight);
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SkAssertResult(decoder->decodeSubset(&bitmap, rect, fColorType));
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}
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}
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}
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}
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}
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