c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef MemoryCache_DEFINED
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#define MemoryCache_DEFINED
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#include "include/core/SkData.h"
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#include "include/gpu/GrContextOptions.h"
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#include "include/private/SkChecksum.h"
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#include <unordered_map>
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namespace sk_gpu_test {
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/**
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* This class can be used to maintain an in memory record of all programs cached by GrContext.
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* It can be shared by multiple GrContexts so long as those GrContexts are created with the same
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* options and will have the same GrCaps (e.g. same backend, same GL context creation parameters,
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* ...).
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*/
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class MemoryCache : public GrContextOptions::PersistentCache {
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public:
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MemoryCache() = default;
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MemoryCache(const MemoryCache&) = delete;
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MemoryCache& operator=(const MemoryCache&) = delete;
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void reset() {
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fCacheMissCnt = 0;
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fMap.clear();
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}
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sk_sp<SkData> load(const SkData& key) override;
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void store(const SkData& key, const SkData& data) override;
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int numCacheMisses() const { return fCacheMissCnt; }
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void resetNumCacheMisses() { fCacheMissCnt = 0; }
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void writeShadersToDisk(const char* path, GrBackendApi backend);
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template <typename Fn>
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void foreach(Fn&& fn) {
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for (auto it = fMap.begin(); it != fMap.end(); ++it) {
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fn(it->first.fKey, it->second.fData, it->second.fHitCount);
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}
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}
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private:
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struct Key {
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Key() = default;
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Key(const SkData& key) : fKey(SkData::MakeWithCopy(key.data(), key.size())) {}
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Key(const Key& that) = default;
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Key& operator=(const Key&) = default;
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bool operator==(const Key& that) const {
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return that.fKey->size() == fKey->size() &&
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!memcmp(fKey->data(), that.fKey->data(), that.fKey->size());
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}
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sk_sp<const SkData> fKey;
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};
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struct Value {
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Value() = default;
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Value(const SkData& data)
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: fData(SkData::MakeWithCopy(data.data(), data.size()))
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, fHitCount(1) {}
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Value(const Value& that) = default;
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Value& operator=(const Value&) = default;
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sk_sp<SkData> fData;
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int fHitCount;
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};
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struct Hash {
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using argument_type = Key;
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using result_type = uint32_t;
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uint32_t operator()(const Key& key) const {
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return key.fKey ? SkOpts::hash_fn(key.fKey->data(), key.fKey->size(), 0) : 0;
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}
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};
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int fCacheMissCnt = 0;
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std::unordered_map<Key, Value, Hash> fMap;
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};
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} // namespace sk_gpu_test
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#endif
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