3d846c98ca
Implement gradient ramp using SG shader effects. A couple of quirks: - since the gradient type (linear/radial) is animatiable (?!), update sksg::ShaderEffect to allow resetting the shader - gradient ramp doesn't have an assigned/stable JSON effect type, but the data is present; introduce a name-based effect lookup method (used as a fallback when the type is not recognized) Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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include | ||
samples | ||
src | ||
tests | ||
BUILD.gn | ||
sksg.gni |