skia2/include/android
Derek Sollenberger 1958e5d9da Add Android framework only util to get the SkSurface from SkCanvas
This API enables the framework to implement unclipped saveLayer
calls in a more efficient manner, by requiring fewer render target
switches on the GPU.

Bug: b/119222339
Change-Id: I7276675a4c1389f8493d2583ff7d6533b57a7b3b
Reviewed-on: https://skia-review.googlesource.com/c/173102
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2018-12-05 16:48:29 +00:00
..
SkAndroidFrameworkUtils.h Add Android framework only util to get the SkSurface from SkCanvas 2018-12-05 16:48:29 +00:00
SkAnimatedImage.h Alternate between two SkBitmaps in SkAnimatedImage 2018-05-23 20:49:42 +00:00
SkBitmapRegionDecoder.h Add SK_API to APIs used by the android framework. 2017-09-21 18:14:36 +00:00
SkBRDAllocator.h Move SkBitmapRegionDecoder to include/android and src/android 2015-11-13 06:11:09 -08:00