skia2/gm/blurroundrect.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

164 lines
5.5 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkColorFilter.h"
#include "SkLayerDrawLooper.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkRRect.h"
#include "SkString.h"
#include "SkXfermode.h"
// This GM mimics a blurred RR seen in the wild.
class BlurRoundRectGM : public skiagm::GM {
public:
BlurRoundRectGM(int width, int height, int radius)
: fName("blurroundrect")
{
SkRect r = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
fRRect.setRectXY(r, SkIntToScalar(radius), SkIntToScalar(radius));
fName.appendf("-WH[%ix%i]-corner[%i]", width, height, radius);
}
BlurRoundRectGM(int width, int height)
: fName("blurroundrect") {
fName.appendf("-WH[%ix%i]-unevenCorners",
width, height);
SkVector radii[4];
radii[0].set(SkIntToScalar(30), SkIntToScalar(30));
radii[1].set(SkIntToScalar(10), SkIntToScalar(10));
radii[2].set(SkIntToScalar(30), SkIntToScalar(30));
radii[3].set(SkIntToScalar(10), SkIntToScalar(10));
SkRect r = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
fRRect.setRectRadii(r, radii);
}
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return fName;
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(SkScalarCeilToInt(fRRect.rect().width()),
SkScalarCeilToInt(fRRect.rect().height()));
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkLayerDrawLooper::Builder looperBuilder;
{
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
| SkLayerDrawLooper::kColorFilter_Bit;
info.fColorMode = SkXfermode::kSrc_Mode;
info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
info.fPostTranslate = false;
SkPaint* paint = looperBuilder.addLayerOnTop(info);
SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf),
SkBlurMaskFilter::kHighQuality_BlurFlag);
paint->setMaskFilter(maskFilter)->unref();
SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(SK_ColorLTGRAY,
SkXfermode::kSrcIn_Mode);
paint->setColorFilter(colorFilter)->unref();
paint->setColor(SK_ColorGRAY);
}
{
SkLayerDrawLooper::LayerInfo info;
looperBuilder.addLayerOnTop(info);
}
SkPaint paint;
canvas->drawRect(fRRect.rect(), paint);
paint.setLooper(looperBuilder.detachLooper())->unref();
paint.setColor(SK_ColorCYAN);
paint.setAntiAlias(true);
canvas->drawRRect(fRRect, paint);
}
private:
SkString fName;
SkRRect fRRect;
typedef skiagm::GM INHERITED;
};
// Simpler blurred RR test cases where all the radii are the same.
class SimpleBlurRoundRectGM : public skiagm::GM {
public:
SimpleBlurRoundRectGM()
: fName("simpleblurroundrect") {
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return fName;
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(950, 950);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->scale(1.5f, 1.5f);
canvas->translate(50,50);
const float blurRadii[] = { 1,5,10,20 };
const int cornerRadii[] = { 1,5,10,20 };
const SkRect r = SkRect::MakeWH(SkIntToScalar(100), SkIntToScalar(100));
for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
SkAutoCanvasRestore autoRestore(canvas, true);
canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
SkMaskFilter* filter = SkBlurMaskFilter::Create(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
SkBlurMaskFilter::kHighQuality_BlurFlag);
SkPaint paint;
paint.setColor(SK_ColorBLACK);
paint.setMaskFilter(filter)->unref();
SkRRect rrect;
rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), SkIntToScalar(cornerRadii[j]));
canvas->drawRRect(rrect, paint);
canvas->translate(r.width() + SkIntToScalar(50), 0);
}
}
}
private:
const SkString fName;
typedef skiagm::GM INHERITED;
};
// Create one with dimensions/rounded corners based on the skp
//
// TODO(scroggo): Disabled in an attempt to rememdy
// https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs:
// ran wrong number of tests')
//DEF_GM(return new BlurRoundRectGM(600, 5514, 6);)
// Rounded rect with two opposite corners with large radii, the other two
// small.
DEF_GM(return new BlurRoundRectGM(100, 100);)
DEF_GM(return new SimpleBlurRoundRectGM();)