skia2/include
Robert Phillips 5bde3f4b2f Add kSkBlendModeCount
I keep bumping into the need for this

Change-Id: I69384f7d590c163fd6244bdc64cc5e48450fecd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540171
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-05-13 18:56:38 +00:00
..
android [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
c [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
codec [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
config [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
core Add kSkBlendModeCount 2022-05-13 18:56:38 +00:00
docs [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
effects Run SkSL unit tests with optimizations disabled. 2022-05-11 14:38:07 +00:00
encode [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
gpu Add SkCapabilities object 2022-05-13 16:31:20 +00:00
pathops [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
ports [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
private Rename SkCustomMesh to SkMesh 2022-05-09 13:36:21 +00:00
sksl Add SkCapabilities object 2022-05-13 16:31:20 +00:00
svg [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
third_party [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
utils [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
OWNERS Add Bazel folks as owners to BUILD.bazel files 2021-11-09 14:24:54 +00:00