13fc260c70
These aren't allowed in GLSL, and typically don't make sense. Change-Id: I0afca0df638590466922a809e91ef0be35b13ca8 Bug: skia:10765 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324816 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
8 lines
158 B
Plaintext
8 lines
158 B
Plaintext
struct S {
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const float a;
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uniform int b;
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flat half4 c;
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noperspective float4 d;
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inout volatile restrict varying buffer coherent bool e;
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};
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