e49703faf2
This was an experimental feature. It worked (but only the GPU backend). It was never adopted or used by anyone, to my knowledge. It's a large amount of code, and a strange corner of SkSL for users to stumble into. Bug: skia:10680 Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
22 lines
866 B
GLSL
22 lines
866 B
GLSL
### Compilation failed:
|
|
|
|
error: 1: 'const' is not permitted here
|
|
error: 1: 'in' is not permitted here
|
|
error: 1: 'out' is not permitted here
|
|
error: 1: 'uniform' is not permitted here
|
|
error: 1: 'flat' is not permitted here
|
|
error: 1: 'noperspective' is not permitted here
|
|
error: 1: functions cannot be both 'inline' and 'noinline'
|
|
error: 4: 'uniform' is not permitted here
|
|
error: 4: 'flat' is not permitted here
|
|
error: 4: 'noperspective' is not permitted here
|
|
error: 4: 'sk_has_side_effects' is not permitted here
|
|
error: 4: 'inline' is not permitted here
|
|
error: 4: 'noinline' is not permitted here
|
|
error: 6: 'in uniform' variables only permitted within fragment processors
|
|
error: 6: 'sk_has_side_effects' is not permitted here
|
|
error: 6: 'inline' is not permitted here
|
|
error: 6: 'noinline' is not permitted here
|
|
error: 6: 'const' variables must be initialized
|
|
18 errors
|