0351d5af88
Includes a general explanation of device vs. local, how shaders don't move with geometry, and how to use canvas transforms. Also shows localMatrix on an SkShader. Finally, links to that from the SkSL page, and adds SkSL-specific notes about coordinates. Bug: skia:11763 Change-Id: I31462aff66ff8514392098b972a10e7c96e4f254 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393516 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> |
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