skia2/gm/strokefill.cpp
reed@google.com 3d19c385e7 fix cheapComputeDirection() in the non-convex case to pivot on the y-max point
rather than pivoting on the next. Also remove the loop, as it is just logically
wrong to think we can use this trick only a non-extrema pt.



git-svn-id: http://skia.googlecode.com/svn/trunk@3014 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-01-11 18:16:39 +00:00

82 lines
2.7 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkTypeface.h"
namespace skiagm {
class StrokeFillGM : public GM {
public:
StrokeFillGM() {
}
protected:
virtual SkString onShortName() {
return SkString("stroke-fill");
}
virtual SkISize onISize() {
return make_isize(640, 480);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
const char text[] = "Hello"; // "Hello";
const size_t len = sizeof(text) - 1;
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(100));
// SkTypeface* hira = SkTypeface::CreateFromName("Hiragino Maru Gothic Pro", SkTypeface::kNormal);
SkTypeface* hira = SkTypeface::CreateFromName("Papyrus", SkTypeface::kNormal);
paint.setTypeface(hira);
SkScalar x = SkIntToScalar(180);
SkScalar y = SkIntToScalar(88);
canvas->drawText(text, len, x, y, paint);
paint.setFakeBoldText(true);
canvas->drawText(text, len, x, y + SkIntToScalar(100), paint);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setStrokeWidth(SkIntToScalar(5));
SkPath path;
path.setFillType(SkPath::kWinding_FillType);
path.addCircle(x, y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCW_Direction);
path.addCircle(x, y + SkIntToScalar(200), SkIntToScalar(40), SkPath::kCCW_Direction);
canvas->drawPath(path, paint);
SkPath path2;
path2.setFillType(SkPath::kWinding_FillType);
path2.addCircle(x + SkIntToScalar(120), y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCCW_Direction);
path2.addCircle(x + SkIntToScalar(120), y + SkIntToScalar(200), SkIntToScalar(40), SkPath::kCW_Direction);
canvas->drawPath(path2, paint);
path2.reset();
path2.addCircle(x + SkIntToScalar(240), y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCCW_Direction);
canvas->drawPath(path2, paint);
SkASSERT(path2.cheapIsDirection(SkPath::kCCW_Direction));
path2.reset();
SkASSERT(!path2.cheapComputeDirection(NULL));
path2.addCircle(x + SkIntToScalar(360), y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCW_Direction);
SkASSERT(path2.cheapIsDirection(SkPath::kCW_Direction));
canvas->drawPath(path2, paint);
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new StrokeFillGM; }
static GMRegistry reg(MyFactory);
}