skia2/fuzz/FuzzPolyUtils.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

41 lines
1.2 KiB
C++

/*
* Copyright 2018 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "fuzz/Fuzz.h"
#include "src/utils/SkPolyUtils.h"
void inline ignoreResult(bool ) {}
DEF_FUZZ(PolyUtils, fuzz) {
int count;
fuzz->nextRange(&count, 0, 512);
SkAutoSTMalloc<64, SkPoint> polygon(count);
for (int index = 0; index < count; ++index) {
fuzz->next(&polygon[index].fX, &polygon[index].fY);
}
ignoreResult(SkGetPolygonWinding(polygon, count));
ignoreResult(SkIsConvexPolygon(polygon, count));
ignoreResult(SkIsSimplePolygon(polygon, count));
SkScalar inset;
fuzz->next(&inset);
SkTDArray<SkPoint> output;
ignoreResult(SkInsetConvexPolygon(polygon, count, inset, &output));
SkScalar offset;
fuzz->next(&offset);
ignoreResult(SkOffsetSimplePolygon(polygon, count, offset, &output));
SkAutoSTMalloc<64, uint16_t> indexMap(count);
for (int index = 0; index < count; ++index) {
fuzz->next(&indexMap[index]);
}
SkTDArray<uint16_t> outputIndices;
ignoreResult(SkTriangulateSimplePolygon(polygon, indexMap, count, &outputIndices));
}