skia2/modules/canvaskit/paragraph.js
Kevin Lubick 0c8884b6b4 [canvaskit] Fix memory leak in paragraph bindings
This also renames some variables to be consistent.

See https://github.com/flutter/flutter/issues/56938

Change-Id: I0db66fa334d5f5efc1f94fff1a367a32e03611ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289778
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-05-14 14:48:21 +00:00

165 lines
6.5 KiB
JavaScript

(function(CanvasKit){
CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
CanvasKit._extraInitializations.push(function() {
CanvasKit.Paragraph.prototype.getRectsForRange = function(start, end, hStyle, wStyle) {
/**
* This is bytes, but we'll want to think about them as float32s
* @type {Float32Array}
*/
var floatArray = this._getRectsForRange(start, end, hStyle, wStyle);
if (!floatArray || !floatArray.length) {
return [];
}
var ret = [];
for (var i = 0; i < floatArray.length; i+=5) {
var r = CanvasKit.LTRBRect(floatArray[i], floatArray[i+1], floatArray[i+2], floatArray[i+3]);
if (floatArray[i+4] === 1) {
r['direction'] = CanvasKit.TextDirection.RTL;
} else {
r['direction'] = CanvasKit.TextDirection.LTR;
}
ret.push(r);
}
CanvasKit._free(floatArray.byteOffset);
return ret;
}
// These helpers fill out all fields, because emscripten complains if we
// have undefined and it expects, for example, a float.
CanvasKit.ParagraphStyle = function(s) {
// Use [''] to tell closure not to minify the names
// TODO(kjlubick): strutStyle
s['disableHinting'] = s['disableHinting'] || false;
if (s['ellipsis']) {
var str = s['ellipsis'];
s['_ellipsisPtr'] = cacheOrCopyString(str);
s['_ellipsisLen'] = lengthBytesUTF8(str) + 1; // add 1 for the null terminator.
} else {
s['_ellipsisPtr'] = nullptr;
s['_ellipsisLen'] = 0;
}
s['heightMultiplier'] = s['heightMultiplier'] || 0;
s['maxLines'] = s['maxLines'] || 0;
s['textAlign'] = s['textAlign'] || CanvasKit.TextAlign.Start;
s['textDirection'] = s['textDirection'] || CanvasKit.TextDirection.LTR;
s['textStyle'] = CanvasKit.TextStyle(s['textStyle']);
return s;
};
function fontStyle(s) {
s = s || {};
// Can't check for falsey as 0 width means "invisible".
if (s['weight'] === undefined) {
s['weight'] = CanvasKit.FontWeight.Normal;
}
s['width'] = s['width'] || CanvasKit.FontWidth.Normal;
s['slant'] = s['slant'] || CanvasKit.FontSlant.Upright;
return s;
}
CanvasKit.TextStyle = function(s) {
// Use [''] to tell closure not to minify the names
if (!isCanvasKitColor(s['color'])) {
s['color'] = CanvasKit.BLACK;
}
s['foregroundColor'] = s['foregroundColor'] || CanvasKit.TRANSPARENT;
s['backgroundColor'] = s['backgroundColor'] || CanvasKit.TRANSPARENT;
s['decoration'] = s['decoration'] || 0;
s['decorationThickness'] = s['decorationThickness'] || 0;
s['fontSize'] = s['fontSize'] || 0;
s['fontStyle'] = fontStyle(s['fontStyle']);
return s;
};
// returns a pointer to a place on the heap that has an array
// of char* (effectively a char**). For now, this does the naive thing
// and depends on the string being null-terminated. This should be used
// for simple, well-formed things (e.g. font-families), not arbitrary
// text that should be drawn. If we need this to handle more complex
// strings, it should return two pointers, a pointer of the
// string array and a pointer to an array of the strings byte lengths.
function naiveCopyStrArray(strings) {
if (!strings || !strings.length) {
return nullptr;
}
var sPtrs = [];
for (var i = 0; i < strings.length; i++) {
var strPtr = cacheOrCopyString(strings[i]);
sPtrs.push(strPtr);
}
return copy1dArray(sPtrs, CanvasKit.HEAPU32);
}
// maps string -> malloc'd pointer
var stringCache = {};
// cacheOrCopyString copies a string from JS into WASM on the heap and returns the pointer
// to the memory of the string. It is expected that a caller to this helper will *not* free
// that memory, so it is cached. Thus, if a future call to this function with the same string
// will return the cached pointer, preventing the memory usage from growing unbounded (in
// a normal use case).
function cacheOrCopyString(str) {
if (stringCache[str]) {
return stringCache[str];
}
// Add 1 for null terminator, which we need when copying/converting
var strLen = lengthBytesUTF8(str) + 1;
var strPtr = CanvasKit._malloc(strLen);
stringToUTF8(str, strPtr, strLen);
stringCache[str] = strPtr;
return strPtr;
}
function copyArrays(textStyle) {
// These color fields were arrays, but will set to WASM pointers before we pass this
// object over the WASM interface.
textStyle['_colorPtr'] = copy1dArray(textStyle['color'], CanvasKit.HEAPF32);
textStyle['_foregroundColorPtr'] = nullptr; // nullptr is 0, from helper.js
textStyle['_backgroundColorPtr'] = nullptr;
if (isCanvasKitColor(textStyle['foregroundColor']) && textStyle['foregroundColor'][3] > 0) {
textStyle['_foregroundColorPtr'] = copy1dArray(textStyle['foregroundColor'], CanvasKit.HEAPF32);
}
if (isCanvasKitColor(textStyle['backgroundColor']) && textStyle['backgroundColor'][3] > 0) {
textStyle['_backgroundColorPtr'] = copy1dArray(textStyle['backgroundColor'], CanvasKit.HEAPF32);
}
if (Array.isArray(textStyle['fontFamilies']) && textStyle['fontFamilies'].length) {
textStyle['_fontFamiliesPtr'] = naiveCopyStrArray(textStyle['fontFamilies']);
textStyle['_fontFamiliesLen'] = textStyle['fontFamilies'].length;
} else {
textStyle['_fontFamiliesPtr'] = nullptr;
textStyle['_fontFamiliesLen'] = 0;
SkDebug('no font families provided, text may draw wrong or not at all');
}
}
function freeArrays(textStyle) {
CanvasKit._free(textStyle['_colorPtr']);
CanvasKit._free(textStyle['_foregroundColorPtr']);
CanvasKit._free(textStyle['_backgroundColorPtr']);
// The font family strings will get copied to a vector on the C++ side, which is owned by
// the text style.
CanvasKit._free(textStyle['_fontFamiliesPtr']);
}
CanvasKit.ParagraphBuilder.Make = function(paragraphStyle, fontManager) {
copyArrays(paragraphStyle['textStyle']);
var result = CanvasKit.ParagraphBuilder._Make(paragraphStyle, fontManager);
freeArrays(paragraphStyle['textStyle']);
return result;
};
CanvasKit.ParagraphBuilder.prototype.pushStyle = function(textStyle) {
copyArrays(textStyle);
this._pushStyle(textStyle);
freeArrays(textStyle);
}
});
}(Module)); // When this file is loaded in, the high level object is "Module";