00de91c591
Change-Id: Id0eafdf0fd69f080e26e2bee5c7b38eb55b6a5c0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287897 Commit-Queue: Nathaniel Nifong <nifong@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com>
652 lines
24 KiB
JavaScript
652 lines
24 KiB
JavaScript
describe('Canvas Behavior', () => {
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let container;
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beforeEach(async () => {
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await LoadCanvasKit;
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container = document.createElement('div');
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container.innerHTML = `
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<canvas width=600 height=600 id=test></canvas>
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<canvas width=600 height=600 id=report></canvas>`;
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document.body.appendChild(container);
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});
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afterEach(() => {
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document.body.removeChild(container);
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});
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gm('canvas_api_example', (canvas) => {
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const paint = new CanvasKit.SkPaint();
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paint.setStrokeWidth(2.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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canvas.drawLine(3, 10, 30, 15, paint);
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canvas.drawRoundRect(CanvasKit.LTRBRect(5, 35, 45, 80), 15, 10, paint);
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canvas.drawOval(CanvasKit.LTRBRect(5, 35, 45, 80), paint);
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canvas.drawArc(CanvasKit.LTRBRect(55, 35, 95, 80), 15, 270, true, paint);
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const font = new CanvasKit.SkFont(null, 20);
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canvas.drawText('this is ascii text', 5, 100, paint, font);
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const blob = CanvasKit.SkTextBlob.MakeFromText('Unicode chars 💩 é É ص', font);
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canvas.drawTextBlob(blob, 5, 130, paint);
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font.delete();
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blob.delete();
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paint.delete();
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// See canvas2d for more API tests
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});
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gm('effect_and_text_example', (canvas) => {
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const path = starPath(CanvasKit);
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const paint = new CanvasKit.SkPaint();
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const textPaint = new CanvasKit.SkPaint();
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textPaint.setColor(CanvasKit.Color(40, 0, 0, 1.0));
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textPaint.setAntiAlias(true);
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const textFont = new CanvasKit.SkFont(null, 30);
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const dpe = CanvasKit.SkPathEffect.MakeDash([15, 5, 5, 10], 1);
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paint.setPathEffect(dpe);
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(5.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.Color(66, 129, 164, 1.0));
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canvas.clear(CanvasKit.Color(255, 255, 255, 1.0));
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canvas.drawPath(path, paint);
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canvas.drawText('This is text', 10, 280, textPaint, textFont);
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dpe.delete();
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path.delete();
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paint.delete();
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textFont.delete();
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textPaint.delete();
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});
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gm('patheffects_canvas', (canvas) => {
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canvas.clear(CanvasKit.WHITE);
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const path = starPath(CanvasKit, 100, 100, 100);
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const paint = new CanvasKit.SkPaint();
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const cornerEffect = CanvasKit.SkPathEffect.MakeCorner(10);
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const discreteEffect = CanvasKit.SkPathEffect.MakeDiscrete(5, 10, 0);
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paint.setPathEffect(cornerEffect);
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(5.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.Color(66, 129, 164, 1.0));
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canvas.drawPath(path, paint);
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canvas.translate(200, 0);
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paint.setPathEffect(discreteEffect);
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canvas.drawPath(path, paint);
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cornerEffect.delete();
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path.delete();
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paint.delete();
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});
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it('returns the depth of the save state stack', () => {
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const canvas = new CanvasKit.SkCanvas();
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expect(canvas.getSaveCount()).toEqual(1);
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canvas.save();
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canvas.save();
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canvas.restore();
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canvas.save();
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canvas.save();
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expect(canvas.getSaveCount()).toEqual(4);
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// does nothing, by the SkCanvas API
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canvas.restoreToCount(500);
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expect(canvas.getSaveCount()).toEqual(4);
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canvas.restore();
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expect(canvas.getSaveCount()).toEqual(3);
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canvas.save();
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canvas.restoreToCount(2);
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expect(canvas.getSaveCount()).toEqual(2);
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});
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gm('circle_canvas', (canvas) => {
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const path = starPath(CanvasKit);
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const paint = new CanvasKit.SkPaint();
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(5.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.CYAN);
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canvas.clear(CanvasKit.WHITE);
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canvas.drawCircle(30, 50, 15, paint);
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paint.setStyle(CanvasKit.PaintStyle.Fill);
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paint.setColor(CanvasKit.RED);
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canvas.drawCircle(130, 80, 60, paint);
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canvas.drawCircle(20, 150, 60, paint);
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path.delete();
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paint.delete();
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});
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gm('rrect_canvas', (canvas) => {
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const path = starPath(CanvasKit);
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const paint = new CanvasKit.SkPaint();
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(3.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.BLACK);
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canvas.clear(CanvasKit.WHITE);
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canvas.drawRRect(CanvasKit.RRectXY(
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CanvasKit.LTRBRect(10, 10, 50, 50), 5, 10), paint);
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canvas.drawRRect(CanvasKit.RRectXY(
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CanvasKit.LTRBRect(60, 10, 110, 50), 10, 5), paint);
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canvas.drawRRect(CanvasKit.RRectXY(
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CanvasKit.LTRBRect(10, 60, 210, 260), 0, 30), paint);
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canvas.drawRRect(CanvasKit.RRectXY(
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CanvasKit.LTRBRect(50, 90, 160, 210), 30, 30), paint);
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path.delete();
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paint.delete();
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});
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gm('rrect_8corners_canvas', (canvas) => {
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const path = starPath(CanvasKit);
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const paint = new CanvasKit.SkPaint();
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(3.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.BLACK);
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canvas.clear(CanvasKit.WHITE);
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canvas.drawRRect({
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rect: CanvasKit.LTRBRect(10, 10, 210, 210),
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rx1: 10, // top left corner, going clockwise
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ry1: 30,
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rx2: 30,
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ry2: 10,
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rx3: 50,
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ry3: 75,
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rx4: 120,
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ry4: 120,
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}, paint);
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path.delete();
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paint.delete();
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});
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gm('drawDRRect_canvas', (canvas) => {
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const path = starPath(CanvasKit);
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const paint = new CanvasKit.SkPaint();
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paint.setStyle(CanvasKit.PaintStyle.Fill);
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paint.setStrokeWidth(3.0);
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.BLACK);
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canvas.clear(CanvasKit.WHITE);
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const outer = CanvasKit.RRectXY(CanvasKit.LTRBRect(10, 60, 210, 260), 10, 5);
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const inner = CanvasKit.RRectXY(CanvasKit.LTRBRect(50, 90, 160, 210), 30, 30);
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canvas.drawDRRect(outer, inner, paint);
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path.delete();
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paint.delete();
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});
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gm('colorfilters_canvas', (canvas) => {
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const paint = new CanvasKit.SkPaint();
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const blue = CanvasKit.SkColorFilter.MakeBlend(
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CanvasKit.BLUE, CanvasKit.BlendMode.SrcIn);
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const red = CanvasKit.SkColorFilter.MakeBlend(
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CanvasKit.Color(255, 0, 0, 0.8), CanvasKit.BlendMode.SrcOver);
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const lerp = CanvasKit.SkColorFilter.MakeLerp(0.6, red, blue);
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paint.setStyle(CanvasKit.PaintStyle.Fill);
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paint.setAntiAlias(true);
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canvas.clear(CanvasKit.Color(230, 230, 230));
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paint.setColorFilter(blue)
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canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), paint);
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paint.setColorFilter(lerp)
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canvas.drawRect(CanvasKit.LTRBRect(50, 10, 100, 60), paint);
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paint.setColorFilter(red)
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canvas.drawRect(CanvasKit.LTRBRect(90, 10, 140, 60), paint);
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const r = CanvasKit.SkColorMatrix.rotated(0, .707, -.707);
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const b = CanvasKit.SkColorMatrix.rotated(2, .5, .866);
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const s = CanvasKit.SkColorMatrix.scaled(0.9, 1.5, 0.8, 0.8);
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let cm = CanvasKit.SkColorMatrix.concat(r, s);
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cm = CanvasKit.SkColorMatrix.concat(cm, b);
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CanvasKit.SkColorMatrix.postTranslate(cm, 20, 0, -10, 0);
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const mat = CanvasKit.SkColorFilter.MakeMatrix(cm);
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const final = CanvasKit.SkColorFilter.MakeCompose(mat, lerp);
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paint.setColorFilter(final)
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canvas.drawRect(CanvasKit.LTRBRect(10, 70, 140, 120), paint);
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paint.delete();
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blue.delete();
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red.delete();
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lerp.delete();
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final.delete();
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});
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gm('colorfilters_malloc_canvas', (canvas) => {
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const paint = new CanvasKit.SkPaint();
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const src = [
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0.8, 0.45, 2, 0, 20,
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0.53, -0.918, 0.566, 0, 0,
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0.53, -0.918, -0.566, 0, -10,
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0, 0, 0, 0.8, 0,
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]
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const cm = new CanvasKit.Malloc(Float32Array, 20);
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for (i in src) {
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cm[i] = src[i];
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}
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// MakeMatrix will free the malloc'd array when it is done with it.
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const final = CanvasKit.SkColorFilter.MakeMatrix(cm);
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paint.setColorFilter(final)
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canvas.drawRect(CanvasKit.LTRBRect(10, 70, 140, 120), paint);
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paint.delete();
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final.delete();
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});
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gm('clips_canvas', (canvas) => {
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const path = starPath(CanvasKit);
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const paint = new CanvasKit.SkPaint();
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paint.setColor(CanvasKit.BLUE);
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const rrect = CanvasKit.RRectXY(CanvasKit.LTRBRect(300, 300, 500, 500), 40, 40);
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canvas.save();
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// draw magenta around the outside edge of an rrect.
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canvas.clipRRect(rrect, CanvasKit.ClipOp.Difference, true);
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canvas.drawColor(CanvasKit.Color(250, 30, 240, 0.9), CanvasKit.BlendMode.SrcOver);
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canvas.restore();
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// draw grey inside of a star pattern, then the blue star on top
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canvas.clipPath(path, CanvasKit.ClipOp.Intersect, false);
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canvas.drawColor(CanvasKit.Color(200, 200, 200, 1.0), CanvasKit.BlendMode.SrcOver);
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canvas.drawPath(path, paint);
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path.delete();
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paint.delete();
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});
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// inspired by https://fiddle.skia.org/c/feb2a08bb09ede5309678d6a0ab3f981
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gm('savelayer_rect_paint_canvas', (canvas) => {
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canvas.clear(CanvasKit.WHITE);
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const redPaint = new CanvasKit.SkPaint();
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redPaint.setColor(CanvasKit.RED);
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const solidBluePaint = new CanvasKit.SkPaint();
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solidBluePaint.setColor(CanvasKit.BLUE);
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const thirtyBluePaint = new CanvasKit.SkPaint();
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thirtyBluePaint.setColor(CanvasKit.BLUE);
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thirtyBluePaint.setAlphaf(0.3);
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const alpha = new CanvasKit.SkPaint();
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alpha.setAlphaf(0.3);
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// Draw 4 solid red rectangles on the 0th layer.
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canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(150, 10, 200, 60), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(10, 70, 60, 120), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(150, 70, 200, 120), redPaint);
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// Draw 2 blue rectangles that overlap. One is solid, the other
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// is 30% transparent. We should see purple from the right one,
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// the left one overlaps the red because it is opaque.
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canvas.drawRect(CanvasKit.LTRBRect(30, 10, 80, 60), solidBluePaint);
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canvas.drawRect(CanvasKit.LTRBRect(170, 10, 220, 60), thirtyBluePaint);
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// Save a new layer. When the 1st layer gets merged onto the
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// 0th layer (i.e. when restore() is called), it will use the provided
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// paint to do so. The provided paint is set to have 30% opacity, but
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// it could also have things set like blend modes or image filters.
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// The rectangle is just a hint, so I've set it to be the area that
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// we actually draw in before restore is called. It could also be omitted,
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// see the test below.
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canvas.saveLayer(CanvasKit.LTRBRect(10, 10, 220, 180), alpha);
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// Draw the same blue overlapping rectangles as before. Notice in the
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// final output, we have two different shades of purple instead of the
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// solid blue overwriting the red. This proves the opacity was applied.
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canvas.drawRect(CanvasKit.LTRBRect(30, 70, 80, 120), solidBluePaint);
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canvas.drawRect(CanvasKit.LTRBRect(170, 70, 220, 120), thirtyBluePaint);
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// We draw two more sets of overlapping red and blue rectangles. Notice
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// the solid blue overwrites the red. This proves that the opacity from
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// the alpha paint isn't available when the drawing happens - it only
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// matters when restore() is called.
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canvas.drawRect(CanvasKit.LTRBRect(10, 130, 60, 180), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(30, 130, 80, 180), solidBluePaint);
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canvas.drawRect(CanvasKit.LTRBRect(150, 130, 200, 180), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(170, 130, 220, 180), thirtyBluePaint);
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canvas.restore();
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redPaint.delete();
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solidBluePaint.delete();
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thirtyBluePaint.delete();
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alpha.delete();
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});
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// identical to the test above, except the save layer only has the paint, not
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// the rectangle.
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gm('savelayer_paint_canvas', (canvas) => {
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canvas.clear(CanvasKit.WHITE);
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const redPaint = new CanvasKit.SkPaint();
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redPaint.setColor(CanvasKit.RED);
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const solidBluePaint = new CanvasKit.SkPaint();
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solidBluePaint.setColor(CanvasKit.BLUE);
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const thirtyBluePaint = new CanvasKit.SkPaint();
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thirtyBluePaint.setColor(CanvasKit.BLUE);
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thirtyBluePaint.setAlphaf(0.3);
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const alpha = new CanvasKit.SkPaint();
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alpha.setAlphaf(0.3);
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// Draw 4 solid red rectangles on the 0th layer.
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canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(150, 10, 200, 60), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(10, 70, 60, 120), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(150, 70, 200, 120), redPaint);
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// Draw 2 blue rectangles that overlap. One is solid, the other
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// is 30% transparent. We should see purple from the right one,
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// the left one overlaps the red because it is opaque.
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canvas.drawRect(CanvasKit.LTRBRect(30, 10, 80, 60), solidBluePaint);
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canvas.drawRect(CanvasKit.LTRBRect(170, 10, 220, 60), thirtyBluePaint);
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// Save a new layer. When the 1st layer gets merged onto the
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// 0th layer (i.e. when restore() is called), it will use the provided
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// paint to do so. The provided paint is set to have 30% opacity, but
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// it could also have things set like blend modes or image filters.
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canvas.saveLayer(alpha);
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// Draw the same blue overlapping rectangles as before. Notice in the
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// final output, we have two different shades of purple instead of the
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// solid blue overwriting the red. This proves the opacity was applied.
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canvas.drawRect(CanvasKit.LTRBRect(30, 70, 80, 120), solidBluePaint);
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canvas.drawRect(CanvasKit.LTRBRect(170, 70, 220, 120), thirtyBluePaint);
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// We draw two more sets of overlapping red and blue rectangles. Notice
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// the solid blue overwrites the red. This proves that the opacity from
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// the alpha paint isn't available when the drawing happens - it only
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// matters when restore() is called.
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canvas.drawRect(CanvasKit.LTRBRect(10, 130, 60, 180), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(30, 130, 80, 180), solidBluePaint);
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canvas.drawRect(CanvasKit.LTRBRect(150, 130, 200, 180), redPaint);
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canvas.drawRect(CanvasKit.LTRBRect(170, 130, 220, 180), thirtyBluePaint);
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canvas.restore();
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redPaint.delete();
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solidBluePaint.delete();
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thirtyBluePaint.delete();
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alpha.delete();
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});
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gm('savelayerrec_canvas', (canvas) => {
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// Note: fiddle.skia.org quietly draws a white background before doing
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// other things, which is noticed in cases like this where we use saveLayer
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// with the rec struct.
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canvas.clear(CanvasKit.WHITE);
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canvas.scale(8, 8);
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const redPaint = new CanvasKit.SkPaint();
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redPaint.setColor(CanvasKit.RED);
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redPaint.setAntiAlias(true);
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canvas.drawCircle(21, 21, 8, redPaint);
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const bluePaint = new CanvasKit.SkPaint();
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bluePaint.setColor(CanvasKit.BLUE);
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canvas.drawCircle(31, 21, 8, bluePaint);
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const blurIF = CanvasKit.SkImageFilter.MakeBlur(8, 0.2, CanvasKit.TileMode.Decal, null);
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const count = canvas.saveLayer(null, blurIF, 0);
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expect(count).toEqual(1);
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canvas.scale(1/4, 1/4);
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canvas.drawCircle(125, 85, 8, redPaint);
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canvas.restore();
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blurIF.delete();
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redPaint.delete();
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bluePaint.delete();
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});
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gm('drawpoints_canvas', (canvas) => {
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const paint = new CanvasKit.SkPaint();
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paint.setAntiAlias(true);
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(10);
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paint.setColor(CanvasKit.Color(153, 204, 162, 0.82));
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const points = [[32, 16], [48, 48], [16, 32]];
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const caps = [CanvasKit.StrokeCap.Round, CanvasKit.StrokeCap.Square,
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CanvasKit.StrokeCap.Butt];
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const joins = [CanvasKit.StrokeJoin.Round, CanvasKit.StrokeJoin.Miter,
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CanvasKit.StrokeJoin.Bevel];
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const modes = [CanvasKit.PointMode.Points, CanvasKit.PointMode.Lines,
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CanvasKit.PointMode.Polygon];
|
|
|
|
for (let i = 0; i < caps.length; i++) {
|
|
paint.setStrokeCap(caps[i]);
|
|
paint.setStrokeJoin(joins[i]);
|
|
|
|
for (const m of modes) {
|
|
canvas.drawPoints(m, points, paint);
|
|
canvas.translate(64, 0);
|
|
}
|
|
// Try with the malloc approach. Note that the drawPoints
|
|
// will free the pointer when done.
|
|
const mPoints = CanvasKit.Malloc(Float32Array, 3*2);
|
|
mPoints.set([32, 16, 48, 48, 16, 32]);
|
|
canvas.drawPoints(CanvasKit.PointMode.Polygon, mPoints, paint);
|
|
canvas.translate(-192, 64);
|
|
}
|
|
|
|
paint.delete();
|
|
});
|
|
|
|
gm('drawImageNine_canvas', (canvas, fetchedByteBuffers) => {
|
|
const img = CanvasKit.MakeImageFromEncoded(fetchedByteBuffers[0]);
|
|
expect(img).toBeTruthy();
|
|
|
|
canvas.clear(CanvasKit.WHITE);
|
|
const paint = new CanvasKit.SkPaint();
|
|
|
|
canvas.drawImageNine(img, {
|
|
fLeft: 40,
|
|
fTop: 40,
|
|
fRight: 400,
|
|
fBottom: 300,
|
|
}, CanvasKit.LTRBRect(5, 5, 300, 650), paint);
|
|
paint.delete();
|
|
img.delete();
|
|
}, '/assets/mandrill_512.png');
|
|
|
|
gm('drawvertices_canvas', (canvas) => {
|
|
const paint = new CanvasKit.SkPaint();
|
|
paint.setAntiAlias(true);
|
|
|
|
const points = [[ 0, 0 ], [ 250, 0 ], [ 100, 100 ], [ 0, 250 ]];
|
|
const colors = [CanvasKit.RED, CanvasKit.BLUE,
|
|
CanvasKit.YELLOW, CanvasKit.CYAN];
|
|
const vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TriangleFan,
|
|
points, null /*textureCoordinates*/, colors, false /*isVolatile*/);
|
|
|
|
const bounds = vertices.bounds();
|
|
expect(bounds.fLeft).toEqual(0);
|
|
expect(bounds.fTop).toEqual(0);
|
|
expect(bounds.fRight).toEqual(250);
|
|
expect(bounds.fBottom).toEqual(250);
|
|
|
|
canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint);
|
|
vertices.delete();
|
|
paint.delete();
|
|
});
|
|
|
|
gm('drawvertices_texture_canvas', (canvas, fetchedByteBuffers) => {
|
|
const img = CanvasKit.MakeImageFromEncoded(fetchedByteBuffers[0]);
|
|
|
|
const paint = new CanvasKit.SkPaint();
|
|
paint.setAntiAlias(true);
|
|
|
|
const points = [
|
|
[ 70, 170 ], [ 40, 90 ], [ 130, 150 ], [ 100, 50 ],
|
|
[ 225, 150 ], [ 225, 60 ], [ 310, 180 ], [ 330, 100 ]
|
|
];
|
|
const textureCoordinates = [
|
|
[ 0, 240 ], [ 0, 0 ], [ 80, 240 ], [ 80, 0 ],
|
|
[ 160, 240 ], [ 160, 0 ], [ 240, 240 ], [ 240, 0 ]
|
|
];
|
|
const vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TrianglesStrip,
|
|
points, textureCoordinates, null /* colors */, false /*isVolatile*/);
|
|
|
|
const shader = img.makeShader(CanvasKit.TileMode.Repeat, CanvasKit.TileMode.Mirror);
|
|
paint.setShader(shader);
|
|
canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint);
|
|
|
|
shader.delete();
|
|
vertices.delete();
|
|
paint.delete();
|
|
img.delete();
|
|
}, '/assets/brickwork-texture.jpg');
|
|
|
|
it('can change the 3x3 matrix on the canvas and read it back', () => {
|
|
const canvas = new CanvasKit.SkCanvas();
|
|
|
|
let matr = canvas.getTotalMatrix();
|
|
expect(matr).toEqual(CanvasKit.SkMatrix.identity());
|
|
|
|
canvas.concat(CanvasKit.SkMatrix.rotated(Math.PI/4));
|
|
const d = new DOMMatrix().translate(20, 10);
|
|
canvas.concat(d);
|
|
|
|
matr = canvas.getTotalMatrix();
|
|
const expected = CanvasKit.SkMatrix.multiply(
|
|
CanvasKit.SkMatrix.rotated(Math.PI/4),
|
|
CanvasKit.SkMatrix.translated(20, 10)
|
|
);
|
|
expect3x3MatricesToMatch(expected, matr);
|
|
});
|
|
|
|
const expect3x3MatricesToMatch = (expected, actual) => {
|
|
expect(expected.length).toEqual(9);
|
|
expect(actual.length).toEqual(9);
|
|
for (let i = 0; i < expected.length; i++) {
|
|
expect(expected[i]).toBeCloseTo(actual[i], 5);
|
|
}
|
|
};
|
|
|
|
const expect4x4MatricesToMatch = (expected, actual) => {
|
|
expect(expected.length).toEqual(16);
|
|
expect(actual.length).toEqual(16);
|
|
for (let i = 0; i < expected.length; i++) {
|
|
expect(expected[i]).toBeCloseTo(actual[i], 5);
|
|
}
|
|
};
|
|
|
|
it('can mark a CTM and retrieve it', () => {
|
|
const canvas = new CanvasKit.SkCanvas();
|
|
|
|
canvas.concat(CanvasKit.SkM44.rotated([0, 1, 0], Math.PI/4));
|
|
canvas.concat(CanvasKit.SkM44.rotated([1, 0, 1], Math.PI/8));
|
|
canvas.markCTM('krispykreme');
|
|
|
|
const expected = CanvasKit.SkM44.multiply(
|
|
CanvasKit.SkM44.rotated([0, 1, 0], Math.PI/4),
|
|
CanvasKit.SkM44.rotated([1, 0, 1], Math.PI/8),
|
|
);
|
|
|
|
expect4x4MatricesToMatch(expected, canvas.findMarkedCTM('krispykreme'));
|
|
});
|
|
|
|
it('returns null for an invalid CTM marker', () => {
|
|
const canvas = new CanvasKit.SkCanvas();
|
|
expect(canvas.findMarkedCTM('dunkindonuts')).toBeNull();
|
|
});
|
|
|
|
it('can change the 4x4 matrix on the canvas and read it back', () => {
|
|
const canvas = new CanvasKit.SkCanvas();
|
|
|
|
let matr = canvas.getLocalToDevice();
|
|
expect(matr).toEqual(CanvasKit.SkM44.identity());
|
|
|
|
canvas.concat(CanvasKit.SkM44.rotated([0, 1, 0], Math.PI/4));
|
|
canvas.concat(CanvasKit.SkM44.rotated([1, 0, 1], Math.PI/8));
|
|
|
|
const expected = CanvasKit.SkM44.multiply(
|
|
CanvasKit.SkM44.rotated([0, 1, 0], Math.PI/4),
|
|
CanvasKit.SkM44.rotated([1, 0, 1], Math.PI/8),
|
|
);
|
|
|
|
expect4x4MatricesToMatch(expected, canvas.getLocalToDevice());
|
|
// TODO(kjlubick) add test for DOMMatrix
|
|
// TODO(nifong) add more involved test for camera-related math.
|
|
});
|
|
|
|
gm('concat_with4x4_canvas', (canvas) => {
|
|
const path = starPath(CanvasKit, CANVAS_WIDTH/2, CANVAS_HEIGHT/2);
|
|
const paint = new CanvasKit.SkPaint();
|
|
paint.setAntiAlias(true);
|
|
canvas.clear(CanvasKit.WHITE);
|
|
|
|
// Rotate it a bit on all 3 major axis, centered on the screen.
|
|
// To play with rotations, see https://jsfiddle.skia.org/canvaskit/0525300405796aa87c3b84cc0d5748516fca0045d7d6d9c7840710ab771edcd4
|
|
const turn = CanvasKit.SkM44.multiply(
|
|
CanvasKit.SkM44.translated([CANVAS_WIDTH/2, 0, 0]),
|
|
CanvasKit.SkM44.rotated([1, 0, 0], Math.PI/3),
|
|
CanvasKit.SkM44.rotated([0, 1, 0], Math.PI/4),
|
|
CanvasKit.SkM44.rotated([0, 0, 1], Math.PI/16),
|
|
CanvasKit.SkM44.translated([-CANVAS_WIDTH/2, 0, 0]),
|
|
);
|
|
canvas.concat(turn);
|
|
|
|
// Draw some stripes to help the eye detect the turn
|
|
const stripeWidth = 10;
|
|
paint.setColor(CanvasKit.BLACK);
|
|
for (let i = 0; i < CANVAS_WIDTH; i += 2*stripeWidth) {
|
|
canvas.drawRect(CanvasKit.LTRBRect(i, 0, i + stripeWidth, CANVAS_HEIGHT), paint);
|
|
}
|
|
|
|
paint.setColor(CanvasKit.YELLOW);
|
|
canvas.drawPath(path, paint);
|
|
paint.delete();
|
|
path.delete();
|
|
});
|
|
|
|
});
|