skia2/fuzz/FuzzCommon.cpp
Cary Clark 3d6b438b99 remove legacy pathref validation
Chrome added a public method to validate SkPathRef,
but always called it when validating SkPath. We did too.

Remove the SkPathRef entry point, validate SkPathRef
when validating SkPath, and remove Skia's callers.
(Chrome has already been fixed.)

TBR=reed@google.com
R=fmalita@chromium.org

Bug:913930
Change-Id: I0828b00b42cc1f031b4216ddeace50f80aa21e62
Reviewed-on: https://skia-review.googlesource.com/c/177065
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2018-12-13 14:29:09 +00:00

335 lines
10 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Fuzz.h"
#include "FuzzCommon.h"
// We don't always want to test NaNs and infinities.
static void fuzz_nice_float(Fuzz* fuzz, float* f) {
float v;
fuzz->next(&v);
constexpr float kLimit = 1.0e35f; // FLT_MAX?
*f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f;
}
template <typename... Args>
static void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) {
fuzz_nice_float(fuzz, f);
fuzz_nice_float(fuzz, rest...);
}
static void fuzz_nice_rect(Fuzz* fuzz, SkRect* r) {
fuzz_nice_float(fuzz, &r->fLeft, &r->fTop, &r->fRight, &r->fBottom);
r->sort();
}
// allows some float values for path points
void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps) {
if (maxOps <= 0) {
return;
}
uint8_t fillType;
fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType);
path->setFillType((SkPath::FillType)fillType);
uint8_t numOps;
fuzz->nextRange(&numOps, 0, maxOps);
for (uint8_t i = 0; i < numOps; ++i) {
uint8_t op;
fuzz->nextRange(&op, 0, 32);
bool test;
SkPath p;
SkMatrix m;
SkRRect rr;
SkRect r;
SkPath::Direction dir;
unsigned int ui;
SkScalar a, b, c, d, e, f;
switch (op) {
case 0:
fuzz_nice_float(fuzz, &a, &b);
path->moveTo(a, b);
break;
case 1:
fuzz_nice_float(fuzz, &a, &b);
path->rMoveTo(a, b);
break;
case 2:
fuzz_nice_float(fuzz, &a, &b);
path->lineTo(a, b);
break;
case 3:
fuzz_nice_float(fuzz, &a, &b);
path->rLineTo(a, b);
break;
case 4:
fuzz_nice_float(fuzz, &a, &b, &c, &d);
path->quadTo(a, b, c, d);
break;
case 5:
fuzz_nice_float(fuzz, &a, &b, &c, &d);
path->rQuadTo(a, b, c, d);
break;
case 6:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->conicTo(a, b, c, d, e);
break;
case 7:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->rConicTo(a, b, c, d, e);
break;
case 8:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
path->cubicTo(a, b, c, d, e, f);
break;
case 9:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
path->rCubicTo(a, b, c, d, e, f);
break;
case 10:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->arcTo(a, b, c, d, e);
break;
case 11:
fuzz_nice_float(fuzz, &a, &b);
fuzz_nice_rect(fuzz, &r);
fuzz->next(&test);
path->arcTo(r, a, b, test);
break;
case 12:
path->close();
break;
case 13:
fuzz_nice_rect(fuzz, &r);
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
path->addRect(r, dir);
break;
case 14:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
fuzz_nice_rect(fuzz, &r);
fuzz->next(&ui);
path->addRect(r, dir, ui);
break;
case 15:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
fuzz_nice_rect(fuzz, &r);
path->addOval(r, dir);
break;
case 16:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
fuzz_nice_rect(fuzz, &r);
fuzz->next(&ui);
path->addOval(r, dir, ui);
break;
case 17:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
fuzz_nice_float(fuzz, &a, &b, &c);
path->addCircle(a, b, c, dir);
break;
case 18:
fuzz_nice_rect(fuzz, &r);
fuzz_nice_float(fuzz, &a, &b);
path->addArc(r, a, b);
break;
case 19:
fuzz_nice_float(fuzz, &a, &b);
fuzz_nice_rect(fuzz, &r);
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
path->addRoundRect(r, a, b, dir);
break;
case 20:
FuzzNiceRRect(fuzz, &rr);
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
path->addRRect(rr, dir);
break;
case 21:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPath::Direction>(ui);
FuzzNiceRRect(fuzz, &rr);
path->addRRect(rr, dir, ui);
break;
case 22: {
fuzz->nextRange(&ui, 0, 1);
SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui);
FuzzNiceMatrix(fuzz, &m);
FuzzNicePath(fuzz, &p, maxOps-1);
path->addPath(p, m, mode);
break;
}
case 23: {
fuzz->nextRange(&ui, 0, 1);
SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui);
FuzzNiceMatrix(fuzz, &m);
path->addPath(*path, m, mode);
break;
}
case 24:
FuzzNicePath(fuzz, &p, maxOps-1);
path->reverseAddPath(p);
break;
case 25:
path->addPath(*path);
break;
case 26:
path->reverseAddPath(*path);
break;
case 27:
fuzz_nice_float(fuzz, &a, &b);
path->offset(a, b, path);
break;
case 28:
FuzzNicePath(fuzz, &p, maxOps-1);
fuzz_nice_float(fuzz, &a, &b);
p.offset(a, b, path);
break;
case 29:
FuzzNiceMatrix(fuzz, &m);
path->transform(m, path);
break;
case 30:
FuzzNicePath(fuzz, &p, maxOps-1);
FuzzNiceMatrix(fuzz, &m);
p.transform(m, path);
break;
case 31:
fuzz_nice_float(fuzz, &a, &b);
path->setLastPt(a, b);
break;
case 32:
path->shrinkToFit();
break;
default:
SkASSERT(false);
break;
}
SkASSERTF( path->isValid(), "path->isValid() failed at op %d, case %d", i, op);
}
}
// allows all float values for path points
void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb) {
while (!fuzz->exhausted()) {
// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
// smaller, which leads to more efficient fuzzing.
uint8_t operation;
fuzz->next(&operation);
SkScalar a,b,c,d,e,f;
switch (operation % (last_verb + 1)) {
case SkPath::Verb::kMove_Verb:
fuzz->next(&a, &b);
path->moveTo(a, b);
break;
case SkPath::Verb::kLine_Verb:
fuzz->next(&a, &b);
path->lineTo(a, b);
break;
case SkPath::Verb::kQuad_Verb:
fuzz->next(&a, &b, &c, &d);
path->quadTo(a, b, c, d);
break;
case SkPath::Verb::kConic_Verb:
fuzz->next(&a, &b, &c, &d, &e);
path->conicTo(a, b, c, d, e);
break;
case SkPath::Verb::kCubic_Verb:
fuzz->next(&a, &b, &c, &d, &e, &f);
path->cubicTo(a, b, c, d, e, f);
break;
case SkPath::Verb::kClose_Verb:
path->close();
break;
case SkPath::Verb::kDone_Verb:
// In this case, simply exit.
return;
}
}
}
void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr) {
SkRect r;
fuzz_nice_rect(fuzz, &r);
SkVector radii[4];
for (SkVector& vec : radii) {
fuzz->nextRange(&vec.fX, 0.0f, 1.0f);
vec.fX *= 0.5f * r.width();
fuzz->nextRange(&vec.fY, 0.0f, 1.0f);
vec.fY *= 0.5f * r.height();
}
rr->setRectRadii(r, radii);
SkASSERT(rr->isValid());
}
void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m) {
constexpr int kArrayLength = 9;
SkScalar buffer[kArrayLength];
int matrixType;
fuzz->nextRange(&matrixType, 0, 4);
switch (matrixType) {
case 0: // identity
*m = SkMatrix::I();
return;
case 1: // translate
fuzz->nextRange(&buffer[0], -4000.0f, 4000.0f);
fuzz->nextRange(&buffer[1], -4000.0f, 4000.0f);
*m = SkMatrix::MakeTrans(buffer[0], buffer[1]);
return;
case 2: // translate + scale
fuzz->nextRange(&buffer[0], -400.0f, 400.0f);
fuzz->nextRange(&buffer[1], -400.0f, 400.0f);
fuzz->nextRange(&buffer[2], -4000.0f, 4000.0f);
fuzz->nextRange(&buffer[3], -4000.0f, 4000.0f);
*m = SkMatrix::MakeScale(buffer[0], buffer[1]);
m->postTranslate(buffer[2], buffer[3]);
return;
case 3: // affine
fuzz->nextN(buffer, 6);
m->setAffine(buffer);
return;
case 4: // perspective
fuzz->nextN(buffer, kArrayLength);
m->set9(buffer);
return;
default:
SkASSERT(false);
return;
}
}
void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN) {
uint8_t N;
fuzz->nextRange(&N, 0, maxN);
for (uint8_t i = 0; i < N; ++i) {
SkIRect r;
SkRegion::Op op;
// Avoid the sentinal value used by Region.
fuzz->nextRange(&r.fLeft, -2147483646, 2147483646);
fuzz->nextRange(&r.fTop, -2147483646, 2147483646);
fuzz->nextRange(&r.fRight, -2147483646, 2147483646);
fuzz->nextRange(&r.fBottom, -2147483646, 2147483646);
r.sort();
fuzz->nextRange(&op, 0, SkRegion::kLastOp);
if (!region->op(r, op)) {
return;
}
}
}