skia2/modules
Florin Malita 3d846c98ca [skottie] Initial gradient ramp effect support
Implement gradient ramp using SG shader effects.

A couple of quirks:

- since the gradient type (linear/radial) is animatiable (?!),
  update sksg::ShaderEffect to allow resetting the shader

- gradient ramp doesn't have an assigned/stable JSON effect type,
  but the data is present; introduce a name-based effect lookup method
  (used as a fallback when the type is not recognized)


Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-02 14:24:56 +00:00
..
canvaskit Support WebGL 1.0 with caps 2019-03-28 17:21:23 +00:00
particles Particles: Store stable randoms after spawn affectors 2019-03-08 19:05:37 +00:00
pathkit [pathkit/canvaskit] Address race when uploading results 2019-03-12 21:45:04 +00:00
skottie [skottie] Initial gradient ramp effect support 2019-04-02 14:24:56 +00:00
sksg [skottie] Initial gradient ramp effect support 2019-04-02 14:24:56 +00:00
skshaper Expose basic shaper iterators. 2019-04-01 19:42:53 +00:00