skia2/experimental/svg/model/SkSVGContainer.cpp
fmalita 3dbb7b9f19 [SVGDom] Opacity optimization
Apply opacity as fill/stroke paint alpha instead of saveLayer, when
possible.

R=robertphillips@google.com,stephana@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2353503005

Review-Url: https://codereview.chromium.org/2353503005
2016-09-20 12:44:31 -07:00

26 lines
599 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSVGContainer.h"
SkSVGContainer::SkSVGContainer(SkSVGTag t) : INHERITED(t) { }
void SkSVGContainer::appendChild(sk_sp<SkSVGNode> node) {
SkASSERT(node);
fChildren.push_back(std::move(node));
}
bool SkSVGContainer::hasChildren() const {
return !fChildren.empty();
}
void SkSVGContainer::onRender(const SkSVGRenderContext& ctx) const {
for (int i = 0; i < fChildren.count(); ++i) {
fChildren[i]->render(ctx);
}
}