3dbb7b9f19
Apply opacity as fill/stroke paint alpha instead of saveLayer, when possible. R=robertphillips@google.com,stephana@google.com,reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2353503005 Review-Url: https://codereview.chromium.org/2353503005
35 lines
781 B
C++
35 lines
781 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGContainer_DEFINED
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#define SkSVGContainer_DEFINED
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#include "SkSVGTransformableNode.h"
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#include "SkTArray.h"
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class SkSVGContainer : public SkSVGTransformableNode {
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public:
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virtual ~SkSVGContainer() = default;
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void appendChild(sk_sp<SkSVGNode>) override;
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protected:
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explicit SkSVGContainer(SkSVGTag);
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void onRender(const SkSVGRenderContext&) const override;
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bool hasChildren() const final;
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// TODO: add some sort of child iterator, and hide the container.
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SkSTArray<1, sk_sp<SkSVGNode>, true> fChildren;
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private:
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typedef SkSVGTransformableNode INHERITED;
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};
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#endif // SkSVGSVG_DEFINED
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