f7082cb9fa
Also rename associated files, types, functions, etc. Bug: skia:12720 Change-Id: Ibebb4e7071fa19c5a81cd36d567c96a42cd824f3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538040 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
304 lines
12 KiB
C++
304 lines
12 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkMesh_DEFINED
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#define SkMesh_DEFINED
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#include "include/core/SkTypes.h"
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#ifdef SK_ENABLE_SKSL
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#include "include/core/SkAlphaType.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSpan.h"
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#include "include/core/SkString.h"
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#include <memory>
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#include <vector>
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class GrDirectContext;
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class SkColorSpace;
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class SkData;
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namespace SkSL { struct Program; }
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/**
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* A specification for custom meshes. Specifies the vertex buffer attributes and stride, the
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* vertex program that produces a user-defined set of varyings, a fragment program that ingests
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* the interpolated varyings and produces local coordinates and optionally a color.
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*
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* The signature of the vertex program must be:
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* float2 main(Attributes, out Varyings)
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* where the return value is a local position that will be transformed by SkCanvas's matrix.
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*
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* The signature of the fragment program must be either:
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* (float2|void) main(Varyings)
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* or
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* (float2|void) main(Varyings, out (half4|float4) color)
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*
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* where the return value is the local coordinates that will be used to access SkShader. If the
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* return type is void then the interpolated position from vertex shader return is used as the local
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* coordinate. If the color variant is used it will be blended with SkShader (or SkPaint color in
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* absence of a shader) using the SkBlender provided to the SkCanvas draw call.
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*/
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class SkMeshSpecification : public SkNVRefCnt<SkMeshSpecification> {
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public:
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/** These values are enforced when creating a specification. */
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static constexpr size_t kMaxStride = 1024;
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static constexpr size_t kMaxAttributes = 8;
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static constexpr size_t kStrideAlignment = 4;
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static constexpr size_t kOffsetAlignment = 4;
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static constexpr size_t kMaxVaryings = 6;
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struct Attribute {
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enum class Type : uint32_t { // CPU representation Shader Type
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kFloat, // float float
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kFloat2, // two floats float2
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kFloat3, // three floats float3
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kFloat4, // four floats float4
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kUByte4_unorm, // four bytes half4
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kLast = kUByte4_unorm
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};
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Type type;
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size_t offset;
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SkString name;
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};
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struct Varying {
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enum class Type : uint32_t {
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kFloat, // "float"
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kFloat2, // "float2"
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kFloat3, // "float3"
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kFloat4, // "float4"
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kHalf, // "half"
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kHalf2, // "half2"
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kHalf3, // "half3"
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kHalf4, // "half4"
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kLast = kHalf4
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};
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Type type;
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SkString name;
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};
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~SkMeshSpecification();
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struct Result {
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sk_sp<SkMeshSpecification> specification;
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SkString error;
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};
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/**
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* If successful the return is a specification and an empty error string. Otherwise, it is a
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* null specification a non-empty error string.
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*
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* @param attributes The vertex attributes that will be consumed by 'vs'. Attributes need
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* not be tightly packed but attribute offsets must be aligned to
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* kOffsetAlignment and offset + size may not be greater than
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* 'vertexStride'. At least one attribute is required.
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* @param vertexStride The offset between successive attribute values. This must be aligned to
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* kStrideAlignment.
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* @param varyings The varyings that will be written by 'vs' and read by 'fs'. This may
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* be empty.
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* @param vs The vertex shader code that computes a vertex position and the varyings
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* from the attributes.
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* @param fs The fragment code that computes a local coordinate and optionally a
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* color from the varyings. The local coordinate is used to sample
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* SkShader.
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* @param cs The colorspace of the color produced by 'fs'. Ignored if 'fs's main()
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* function does not have a color out param.
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* @param at The alpha type of the color produced by 'fs'. Ignored if 'fs's main()
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* function does not have a color out param. Cannot be kUnknown.
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*/
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static Result Make(SkSpan<const Attribute> attributes,
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size_t vertexStride,
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SkSpan<const Varying> varyings,
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const SkString& vs,
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const SkString& fs);
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static Result Make(SkSpan<const Attribute> attributes,
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size_t vertexStride,
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SkSpan<const Varying> varyings,
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const SkString& vs,
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const SkString& fs,
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sk_sp<SkColorSpace> cs);
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static Result Make(SkSpan<const Attribute> attributes,
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size_t vertexStride,
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SkSpan<const Varying> varyings,
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const SkString& vs,
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const SkString& fs,
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sk_sp<SkColorSpace> cs,
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SkAlphaType at);
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SkSpan<const Attribute> attributes() const { return SkMakeSpan(fAttributes); }
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size_t stride() const { return fStride; }
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private:
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friend struct SkMeshSpecificationPriv;
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enum class ColorType {
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kNone,
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kHalf4,
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kFloat4,
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};
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static Result MakeFromSourceWithStructs(SkSpan<const Attribute> attributes,
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size_t stride,
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SkSpan<const Varying> varyings,
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const SkString& vs,
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const SkString& fs,
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sk_sp<SkColorSpace> cs,
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SkAlphaType at);
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SkMeshSpecification(SkSpan<const Attribute>,
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size_t,
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SkSpan<const Varying>,
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std::unique_ptr<SkSL::Program>,
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std::unique_ptr<SkSL::Program>,
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ColorType,
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bool hasLocalCoords,
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sk_sp<SkColorSpace>,
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SkAlphaType);
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SkMeshSpecification(const SkMeshSpecification&) = delete;
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SkMeshSpecification(SkMeshSpecification&&) = delete;
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SkMeshSpecification& operator=(const SkMeshSpecification&) = delete;
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SkMeshSpecification& operator=(SkMeshSpecification&&) = delete;
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const std::vector<Attribute> fAttributes;
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const std::vector<Varying> fVaryings;
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std::unique_ptr<SkSL::Program> fVS;
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std::unique_ptr<SkSL::Program> fFS;
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size_t fStride;
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uint32_t fHash;
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ColorType fColorType;
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bool fHasLocalCoords;
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sk_sp<SkColorSpace> fColorSpace;
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SkAlphaType fAlphaType;
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};
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/**
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* A vertex buffer, a topology, optionally an index buffer, and a compatible SkMeshSpecification.
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*
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* The data in the vertex buffer is expected to contain the attributes described by the spec
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* for vertexCount vertices beginning at vertexOffset. vertexOffset must be aligned to the
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* SkMeshSpecification's vertex stride. The size of the buffer must be at least vertexOffset +
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* spec->stride()*vertexCount (even if vertex attributes contains pad at the end of the stride). If
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* the specified bounds does not contain all the points output by the spec's vertex program when
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* applied to the vertices in the custom mesh then the result is undefined.
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*
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* MakeIndexed may be used to create an indexed mesh. indexCount indices are read from the index
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* buffer at the specified offset which must be aligned to 2. The indices are always unsigned 16bit
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* integers. The index count must be at least 3.
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*
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* If Make() is used the implicit index sequence is 0, 1, 2, 3, ... and vertexCount must be at least
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* 3.
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*/
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class SkMesh {
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public:
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class IndexBuffer : public SkRefCnt {};
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class VertexBuffer : public SkRefCnt {};
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SkMesh();
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~SkMesh();
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SkMesh(const SkMesh&);
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SkMesh(SkMesh&&);
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SkMesh& operator=(const SkMesh&);
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SkMesh& operator=(SkMesh&&);
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/**
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* Makes an index buffer to be used with SkMeshes. The SkData is used to determine the
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* size and contents of the buffer. The buffer may be CPU- or GPU-backed depending on whether
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* GrDirectContext* is nullptr.
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*
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* @param GrDirectContext* If nullptr a CPU-backed object is returned that owns the SkData.
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* Otherwise, the data is uploaded to the GPU and a GPU-backed buffer
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* is returned. It may only be used to draw into SkSurfaces that
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* are backed by the passed GrDirectContext.
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* @param sk_sp<SkData> required. The data used to populate the buffer.
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*/
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static sk_sp<IndexBuffer> MakeIndexBuffer(GrDirectContext*, sk_sp<const SkData>);
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/**
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* Makes a vertex buffer to be used with SkMeshes. The SkData is used to determine the
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* size and contents of the buffer.The buffer may be CPU- or GPU-backed depending on whether
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* GrDirectContext* is nullptr.
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*
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* @param GrDirectContext* If nullptr a CPU-backed object is returned that owns the SkData.
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* Otherwise, the data is uploaded to the GPU and a GPU-backed buffer
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* is returned. It may only be used to draw into SkSurfaces that
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* are backed by the passed GrDirectContext.
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* @param sk_sp<SkData> required. The data used to populate the buffer.
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*/
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static sk_sp<VertexBuffer> MakeVertexBuffer(GrDirectContext*, sk_sp<const SkData>);
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enum class Mode { kTriangles, kTriangleStrip };
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static SkMesh Make(sk_sp<SkMeshSpecification>,
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Mode,
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sk_sp<VertexBuffer>,
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size_t vertexCount,
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size_t vertexOffset,
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const SkRect& bounds);
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static SkMesh MakeIndexed(sk_sp<SkMeshSpecification>,
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Mode,
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sk_sp<VertexBuffer>,
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size_t vertexCount,
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size_t vertexOffset,
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sk_sp<IndexBuffer>,
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size_t indexCount,
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size_t indexOffset,
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const SkRect& bounds);
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sk_sp<SkMeshSpecification> spec() const { return fSpec; }
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Mode mode() const { return fMode; }
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sk_sp<VertexBuffer> vertexBuffer() const { return fVB; }
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size_t vertexOffset() const { return fVOffset; }
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size_t vertexCount() const { return fVCount; }
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sk_sp<IndexBuffer> indexBuffer() const { return fIB; }
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size_t indexOffset() const { return fIOffset; }
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size_t indexCount() const { return fICount; }
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SkRect bounds() const { return fBounds; }
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bool isValid() const;
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private:
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friend struct SkMeshPriv;
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bool validate() const;
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sk_sp<SkMeshSpecification> fSpec;
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sk_sp<VertexBuffer> fVB;
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sk_sp<IndexBuffer> fIB;
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size_t fVOffset = 0; // Must be a multiple of spec->stride()
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size_t fVCount = 0;
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size_t fIOffset = 0; // Must be a multiple of sizeof(uint16_t)
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size_t fICount = 0;
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Mode fMode = Mode::kTriangles;
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SkRect fBounds = SkRect::MakeEmpty();
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};
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#endif // SK_ENABLE_SKSL
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#endif
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