c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
#if 0 // Disabled until updated to use current API.
|
|
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=900c0eab8dfdecd8301ed5be95887f8e
|
|
REG_FIDDLE(Image_peekPixels, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkBitmap bitmap;
|
|
bitmap.allocPixels(SkImageInfo::MakeN32Premul(12, 11));
|
|
SkCanvas offscreen(bitmap);
|
|
offscreen.clear(SK_ColorWHITE);
|
|
SkPaint paint;
|
|
offscreen.drawString("%", 1, 10, paint);
|
|
sk_sp<SkImage> image = SkImage::MakeFromBitmap(bitmap);
|
|
SkPixmap pixmap;
|
|
if (image->peekPixels(&pixmap)) {
|
|
const SkPMColor* pixels = pixmap.addr32();
|
|
SkPMColor pmWhite = pixels[0];
|
|
for (int y = 0; y < image->height(); ++y) {
|
|
for (int x = 0; x < image->width(); ++x) {
|
|
SkDebugf("%c", *pixels++ == pmWhite ? '-' : 'x');
|
|
}
|
|
SkDebugf("\n");
|
|
}
|
|
}
|
|
}
|
|
} // END FIDDLE
|
|
#endif // Disabled until updated to use current API.
|