c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/svg/model/SkSVGNode.h"
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#include "experimental/svg/model/SkSVGRenderContext.h"
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#include "experimental/svg/model/SkSVGValue.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkMatrix.h"
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#include "include/pathops/SkPathOps.h"
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#include "src/core/SkTLazy.h"
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SkSVGNode::SkSVGNode(SkSVGTag t) : fTag(t) { }
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SkSVGNode::~SkSVGNode() { }
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void SkSVGNode::render(const SkSVGRenderContext& ctx) const {
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SkSVGRenderContext localContext(ctx);
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if (this->onPrepareToRender(&localContext)) {
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this->onRender(localContext);
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}
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}
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bool SkSVGNode::asPaint(const SkSVGRenderContext& ctx, SkPaint* paint) const {
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SkSVGRenderContext localContext(ctx);
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return this->onPrepareToRender(&localContext) && this->onAsPaint(localContext, paint);
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}
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SkPath SkSVGNode::asPath(const SkSVGRenderContext& ctx) const {
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SkSVGRenderContext localContext(ctx);
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if (!this->onPrepareToRender(&localContext)) {
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return SkPath();
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}
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SkPath path = this->onAsPath(localContext);
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if (const auto* clipPath = localContext.clipPath()) {
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// There is a clip-path present on the current node.
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Op(path, *clipPath, kIntersect_SkPathOp, &path);
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}
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return path;
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}
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bool SkSVGNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
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ctx->applyPresentationAttributes(fPresentationAttributes,
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this->hasChildren() ? 0 : SkSVGRenderContext::kLeaf);
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// visibility:hidden disables rendering
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const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type();
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return visibility != SkSVGVisibility::Type::kHidden;
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}
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void SkSVGNode::setAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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this->onSetAttribute(attr, v);
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}
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void SkSVGNode::setClipPath(const SkSVGClip& clip) {
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fPresentationAttributes.fClipPath.set(clip);
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}
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void SkSVGNode::setClipRule(const SkSVGFillRule& clipRule) {
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fPresentationAttributes.fClipRule.set(clipRule);
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}
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void SkSVGNode::setFill(const SkSVGPaint& svgPaint) {
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fPresentationAttributes.fFill.set(svgPaint);
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}
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void SkSVGNode::setFillOpacity(const SkSVGNumberType& opacity) {
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fPresentationAttributes.fFillOpacity.set(
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SkSVGNumberType(SkTPin<SkScalar>(opacity.value(), 0, 1)));
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}
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void SkSVGNode::setFillRule(const SkSVGFillRule& fillRule) {
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fPresentationAttributes.fFillRule.set(fillRule);
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}
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void SkSVGNode::setOpacity(const SkSVGNumberType& opacity) {
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fPresentationAttributes.fOpacity.set(
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SkSVGNumberType(SkTPin<SkScalar>(opacity.value(), 0, 1)));
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}
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void SkSVGNode::setStroke(const SkSVGPaint& svgPaint) {
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fPresentationAttributes.fStroke.set(svgPaint);
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}
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void SkSVGNode::setStrokeDashArray(const SkSVGDashArray& dashArray) {
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fPresentationAttributes.fStrokeDashArray.set(dashArray);
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}
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void SkSVGNode::setStrokeDashOffset(const SkSVGLength& dashOffset) {
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fPresentationAttributes.fStrokeDashOffset.set(dashOffset);
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}
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void SkSVGNode::setStrokeOpacity(const SkSVGNumberType& opacity) {
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fPresentationAttributes.fStrokeOpacity.set(
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SkSVGNumberType(SkTPin<SkScalar>(opacity.value(), 0, 1)));
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}
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void SkSVGNode::setStrokeWidth(const SkSVGLength& strokeWidth) {
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fPresentationAttributes.fStrokeWidth.set(strokeWidth);
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}
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void SkSVGNode::setVisibility(const SkSVGVisibility& visibility) {
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fPresentationAttributes.fVisibility.set(visibility);
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}
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void SkSVGNode::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kClipPath:
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if (const SkSVGClipValue* clip = v.as<SkSVGClipValue>()) {
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this->setClipPath(*clip);
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}
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break;
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case SkSVGAttribute::kClipRule:
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if (const SkSVGFillRuleValue* clipRule = v.as<SkSVGFillRuleValue>()) {
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this->setClipRule(*clipRule);
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}
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break;
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case SkSVGAttribute::kFill:
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if (const SkSVGPaintValue* paint = v.as<SkSVGPaintValue>()) {
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this->setFill(*paint);
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}
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break;
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case SkSVGAttribute::kFillOpacity:
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if (const SkSVGNumberValue* opacity = v.as<SkSVGNumberValue>()) {
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this->setFillOpacity(*opacity);
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}
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break;
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case SkSVGAttribute::kFillRule:
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if (const SkSVGFillRuleValue* fillRule = v.as<SkSVGFillRuleValue>()) {
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this->setFillRule(*fillRule);
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}
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break;
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case SkSVGAttribute::kOpacity:
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if (const SkSVGNumberValue* opacity = v.as<SkSVGNumberValue>()) {
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this->setOpacity(*opacity);
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}
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break;
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case SkSVGAttribute::kStroke:
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if (const SkSVGPaintValue* paint = v.as<SkSVGPaintValue>()) {
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this->setStroke(*paint);
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}
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break;
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case SkSVGAttribute::kStrokeDashArray:
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if (const SkSVGDashArrayValue* dashArray = v.as<SkSVGDashArrayValue>()) {
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this->setStrokeDashArray(*dashArray);
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}
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break;
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case SkSVGAttribute::kStrokeDashOffset:
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if (const SkSVGLengthValue* dashOffset= v.as<SkSVGLengthValue>()) {
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this->setStrokeDashOffset(*dashOffset);
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}
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break;
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case SkSVGAttribute::kStrokeOpacity:
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if (const SkSVGNumberValue* opacity = v.as<SkSVGNumberValue>()) {
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this->setStrokeOpacity(*opacity);
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}
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break;
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case SkSVGAttribute::kStrokeLineCap:
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if (const SkSVGLineCapValue* lineCap = v.as<SkSVGLineCapValue>()) {
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fPresentationAttributes.fStrokeLineCap.set(*lineCap);
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}
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break;
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case SkSVGAttribute::kStrokeLineJoin:
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if (const SkSVGLineJoinValue* lineJoin = v.as<SkSVGLineJoinValue>()) {
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fPresentationAttributes.fStrokeLineJoin.set(*lineJoin);
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}
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break;
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case SkSVGAttribute::kStrokeMiterLimit:
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if (const SkSVGNumberValue* miterLimit = v.as<SkSVGNumberValue>()) {
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fPresentationAttributes.fStrokeMiterLimit.set(*miterLimit);
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}
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break;
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case SkSVGAttribute::kStrokeWidth:
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if (const SkSVGLengthValue* strokeWidth = v.as<SkSVGLengthValue>()) {
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this->setStrokeWidth(*strokeWidth);
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}
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break;
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case SkSVGAttribute::kVisibility:
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if (const SkSVGVisibilityValue* visibility = v.as<SkSVGVisibilityValue>()) {
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this->setVisibility(*visibility);
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}
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break;
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default:
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#if defined(SK_VERBOSE_SVG_PARSING)
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SkDebugf("attribute ID <%d> ignored for node <%d>\n", attr, fTag);
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#endif
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break;
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}
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}
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