c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
20 lines
711 B
C++
20 lines
711 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=fc18640fdde437cb35338aed7c68d399
|
|
REG_FIDDLE(ImageInfo_computeMinByteSize, 256, 130, false, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
|
|
const size_t size = info.computeMinByteSize();
|
|
SkAutoTMalloc<SkPMColor> storage(size);
|
|
SkPMColor* pixels = storage.get();
|
|
SkBitmap bitmap;
|
|
bitmap.setInfo(info);
|
|
bitmap.setPixels(pixels);
|
|
bitmap.eraseColor(SK_ColorRED);
|
|
canvas->scale(50, 50);
|
|
canvas->rotate(8);
|
|
canvas->drawBitmap(bitmap, 2, 0);
|
|
}
|
|
} // END FIDDLE
|