skia2/include
Kevin Lubick 96e4053be7 Update Bazel files
- Use latest emscripten toolchain (3.1.0)
 - Autogenerate the atoms and manually fix some of the file lists.
 - Add a known_good_builds target to bazel/Makefile to help
   check the things we expect to work with Bazel.

Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-06 18:10:57 +00:00
..
android [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
c [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
codec Clarify SkCodec::getFrameInfo comment re animation 2021-12-06 14:46:58 +00:00
config [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
core Update Bazel files 2022-01-06 18:10:57 +00:00
docs [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
effects Add support for multiple child nodes to SkImageFilters::RuntimeShader 2022-01-05 20:07:00 +00:00
encode [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
gpu Update Bazel files 2022-01-06 18:10:57 +00:00
pathops [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
ports [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
private Update Bazel files 2022-01-06 18:10:57 +00:00
sksl Update Bazel files 2022-01-06 18:10:57 +00:00
svg [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
third_party [infra] Experiment generating BUILD.bazel files 2021-11-23 18:53:16 +00:00
utils Remove canvas marker stack, marked matrices, etc... 2021-12-09 16:22:16 +00:00
OWNERS Add Bazel folks as owners to BUILD.bazel files 2021-11-09 14:24:54 +00:00