skia2/third_party/dawn/BUILD.gn
Stephen White 3e45e128eb Update to Dawn ToT.
Switch to Dawn's version of dawn_generator.gni. This depends on having
a file called build_overrides/dawn.gni. However, this will also enable
us to use the upstream Dawn BUILD.gn files more easily in the future.
This required adding it to compile.isolate, so the bots can pick it up.

Keeping up with Dawn:
Rename TextureFormat enums.
Rename dawn::BufferUsageBit::TransferDst -> CopyDst.
Removal of GLAD dependency.
SPIRV-Tools update.

Change-Id: Idcd5d1035ed106485dd2503b829e3c3b57a5688b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228568
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-07-22 16:20:36 +00:00

572 lines
25 KiB
Plaintext

# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
dawn_root = "../externals/dawn"
import("$dawn_root/scripts/dawn_features.gni")
import("$dawn_root/generator/dawn_generator.gni")
###############################################################################
# Template to wrap the Dawn code generator
###############################################################################
# Template to help with invocation of the Dawn code generator, looks like this:
#
# dawn_json_generator("my_target_gen") {
# # Which generator target to output
# target = "my_target"
# # The list of expected outputs, generation fails if there's a mismatch
# outputs = [
# "MyTarget.cpp",
# "MyTarget.h",
# ]
# }
#
# Using the generated files is done like so:
#
# shared_library("my_target") {
# deps = [ ":my_target_gen "]
# sources = get_target_outputs(":my_target_gen")
# }
#
###############################################################################
# Common dawn libraries and configs
###############################################################################
config("libdawn_public") {
include_dirs = [
target_gen_dir,
"$dawn_root/src/include",
"$dawn_root/src",
]
}
config("dawn_internal") {
include_dirs = [ "$dawn_root/src" ]
defines = []
if (dawn_always_assert || is_debug) {
defines += [ "DAWN_ENABLE_ASSERTS" ]
}
if (dawn_enable_d3d12) {
defines += [ "DAWN_ENABLE_BACKEND_D3D12" ]
}
if (dawn_enable_metal) {
defines += [ "DAWN_ENABLE_BACKEND_METAL" ]
}
if (dawn_enable_null) {
defines += [ "DAWN_ENABLE_BACKEND_NULL" ]
}
if (dawn_enable_opengl) {
defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ]
}
if (dawn_enable_vulkan) {
defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
}
configs = [ ":libdawn_public" ]
# Only internal Dawn targets can use this config, this means only targets in
# this BUILD.gn file.
visibility = [ ":*" ]
}
static_library("dawn_common") {
sources = rebase_path([
"src/common/Assert.cpp",
"src/common/Assert.h",
"src/common/BitSetIterator.h",
"src/common/Compiler.h",
"src/common/DynamicLib.cpp",
"src/common/DynamicLib.h",
"src/common/HashUtils.h",
"src/common/Math.cpp",
"src/common/Math.h",
"src/common/Platform.h",
"src/common/Result.cpp",
"src/common/Result.h",
"src/common/Serial.h",
"src/common/SerialMap.h",
"src/common/SerialQueue.h",
"src/common/SerialStorage.h",
"src/common/SwapChainUtils.h",
"src/common/vulkan_platform.h",
"src/common/windows_with_undefs.h",
],
".",
"$dawn_root")
configs += [ ":dawn_internal" ]
deps = [
":dawn_headers",
]
}
###############################################################################
# Dawn headers and libdawn.so
###############################################################################
dawn_json_generator("dawn_headers_gen") {
target = "dawn_headers"
outputs = [
"dawn/dawncpp.h",
"dawn/dawn.h",
]
}
source_set("dawn_headers") {
public_configs = [ ":libdawn_public" ]
deps = [
":dawn_headers_gen",
]
sources = get_target_outputs(":dawn_headers_gen")
sources += [
"src/include/dawn/EnumClassBitmasks.h",
"src/include/dawn/dawn_export.h",
"src/include/dawn/dawn_wsi.h",
]
}
dawn_json_generator("libdawn_gen") {
target = "libdawn"
outputs = [
"dawn/dawncpp.cpp",
"dawn/dawn.c",
]
}
static_library("libdawn") {
public_deps = [
":dawn_headers",
]
defines = [ "DAWN_IMPLEMENTATION" ]
deps = [
":libdawn_gen",
]
sources = get_target_outputs(":libdawn_gen")
}
###############################################################################
# libdawn_native.so
###############################################################################
config("libdawn_native_internal") {
configs = [ ":dawn_internal" ]
defines = [ "DAWN_NATIVE_IMPLEMENTATION" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
dawn_json_generator("libdawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"dawn_native/ProcTable.cpp",
"dawn_native/dawn_structs_autogen.h",
"dawn_native/dawn_structs_autogen.cpp",
"dawn_native/ValidationUtils_autogen.h",
"dawn_native/ValidationUtils_autogen.cpp",
]
}
if (dawn_enable_opengl) {
dawn_generator("libdawn_native_opengl_loader_gen") {
script = "${dawn_root}/generator/opengl_loader_generator.py"
args = [
"--gl-xml",
rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir),
]
outputs = [
"dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp",
"dawn_native/opengl/OpenGLFunctionsBase_autogen.h",
"dawn_native/opengl/opengl_platform_autogen.h",
]
}
}
# Public libdawn_native headers so they can be publically visible for
# dependencies of libdawn_native
source_set("libdawn_native_headers") {
public_deps = [
":dawn_headers",
]
sources = rebase_path(
[
"src/include/dawn_native/DawnNative.h",
"src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"src/include/dawn_native/D3D12Backend.h",
"src/include/dawn_native/MetalBackend.h",
"src/include/dawn_native/NullBackend.h",
"src/include/dawn_native/OpenGLBackend.h",
"src/include/dawn_native/VulkanBackend.h",
],
".",
"$dawn_root")
}
# The meat of the compilation for libdawn_native so that we can cheaply have
# shared_library / static_library / component versions of it.
source_set("libdawn_native_sources") {
deps = [
":dawn_common",
":libdawn_native_utils_gen",
"third_party:spirv_cross",
"third_party:spvtools_val",
]
# Put the internal config public so that unittests can see internal headers
public_configs = [ ":libdawn_native_internal" ]
# Set the headers as a public dependency so they are visible to unittests
public_deps = [
":libdawn_native_headers",
]
libs = []
sources = rebase_path(get_target_outputs(":libdawn_native_utils_gen"),
".",
"$dawn_root")
sources += rebase_path([
"src/dawn_native/Adapter.cpp",
"src/dawn_native/Adapter.h",
"src/dawn_native/BackendConnection.cpp",
"src/dawn_native/BackendConnection.h",
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroup.h",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBuffer.h",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandBufferStateTracker.h",
"src/dawn_native/CommandEncoder.cpp",
"src/dawn_native/CommandEncoder.h",
"src/dawn_native/Commands.cpp",
"src/dawn_native/Commands.h",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePassEncoder.h",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/ComputePipeline.h",
"src/dawn_native/DawnNative.cpp",
"src/dawn_native/Device.cpp",
"src/dawn_native/Device.h",
"src/dawn_native/DynamicUploader.cpp",
"src/dawn_native/DynamicUploader.h",
"src/dawn_native/Device.h",
"src/dawn_native/Error.cpp",
"src/dawn_native/Error.h",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorData.h",
"src/dawn_native/Fence.cpp",
"src/dawn_native/Fence.h",
"src/dawn_native/FenceSignalTracker.cpp",
"src/dawn_native/FenceSignalTracker.h",
"src/dawn_native/Format.cpp",
"src/dawn_native/Format.h",
"src/dawn_native/Forward.h",
"src/dawn_native/Instance.cpp",
"src/dawn_native/Instance.h",
"src/dawn_native/ObjectBase.h",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/PassResourceUsage.h",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PerStage.h",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/Pipeline.h",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PipelineLayout.h",
"src/dawn_native/ProgrammablePassEncoder.cpp",
"src/dawn_native/ProgrammablePassEncoder.h",
"src/dawn_native/Queue.cpp",
"src/dawn_native/Queue.h",
"src/dawn_native/RefCounted.cpp",
"src/dawn_native/RefCounted.h",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPassEncoder.h",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/RenderPipeline.h",
"src/dawn_native/RingBuffer.cpp",
"src/dawn_native/RingBuffer.h",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/Sampler.h",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/ShaderModule.h",
"src/dawn_native/StagingBuffer.cpp",
"src/dawn_native/StagingBuffer.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h",
"src/dawn_native/dawn_platform.h",
],
".",
"$dawn_root")
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources +=
rebase_path([
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/AdapterD3D12.h",
"src/dawn_native/d3d12/BackendD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.h",
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/D3D12Backend.cpp",
"src/dawn_native/d3d12/D3D12Info.cpp",
"src/dawn_native/d3d12/D3D12Info.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
],
".",
"$dawn_root")
}
if (dawn_enable_metal) {
libs += [
"Metal.framework",
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
]
sources += rebase_path([
"src/dawn_native/metal/BackendMTL.h",
"src/dawn_native/metal/BackendMTL.mm",
"src/dawn_native/metal/BufferMTL.h",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.h",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/ComputePipelineMTL.h",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DeviceMTL.h",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/Forward.h",
"src/dawn_native/metal/MetalBackend.mm",
"src/dawn_native/metal/PipelineLayoutMTL.h",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QueueMTL.h",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.h",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/SamplerMTL.h",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.h",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/StagingBufferMTL.h",
"src/dawn_native/metal/StagingBufferMTL.mm",
"src/dawn_native/metal/SwapChainMTL.h",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.h",
"src/dawn_native/metal/TextureMTL.mm",
"src/dawn_native/metal/UtilsMetal.h",
"src/dawn_native/metal/UtilsMetal.mm",
],
".",
"$dawn_root")
}
if (dawn_enable_null) {
sources += rebase_path([
"src/dawn_native/null/DeviceNull.cpp",
"src/dawn_native/null/DeviceNull.h",
"src/dawn_native/null/NullBackend.cpp",
],
".",
"$dawn_root")
}
if (dawn_enable_opengl) {
deps += [
":libdawn_native_opengl_loader_gen",
"third_party:khronos_platform",
]
sources += get_target_outputs(":libdawn_native_opengl_loader_gen")
sources +=
rebase_path([
"src/dawn_native/opengl/BackendGL.cpp",
"src/dawn_native/opengl/BackendGL.h",
"src/dawn_native/opengl/BufferGL.cpp",
"src/dawn_native/opengl/BufferGL.h",
"src/dawn_native/opengl/CommandBufferGL.cpp",
"src/dawn_native/opengl/CommandBufferGL.h",
"src/dawn_native/opengl/ComputePipelineGL.cpp",
"src/dawn_native/opengl/ComputePipelineGL.h",
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/NativeSwapChainImplGL.cpp",
"src/dawn_native/opengl/NativeSwapChainImplGL.h",
"src/dawn_native/opengl/OpenGLFunctions.cpp",
"src/dawn_native/opengl/OpenGLFunctions.h",
"src/dawn_native/opengl/OpenGLBackend.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
"src/dawn_native/opengl/PipelineGL.cpp",
"src/dawn_native/opengl/PipelineGL.h",
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
"src/dawn_native/opengl/PipelineLayoutGL.h",
"src/dawn_native/opengl/QueueGL.cpp",
"src/dawn_native/opengl/QueueGL.h",
"src/dawn_native/opengl/RenderPipelineGL.cpp",
"src/dawn_native/opengl/RenderPipelineGL.h",
"src/dawn_native/opengl/SamplerGL.cpp",
"src/dawn_native/opengl/SamplerGL.h",
"src/dawn_native/opengl/ShaderModuleGL.cpp",
"src/dawn_native/opengl/ShaderModuleGL.h",
"src/dawn_native/opengl/SwapChainGL.cpp",
"src/dawn_native/opengl/SwapChainGL.h",
"src/dawn_native/opengl/TextureGL.cpp",
"src/dawn_native/opengl/TextureGL.h",
"src/dawn_native/opengl/UtilsGL.cpp",
"src/dawn_native/opengl/UtilsGL.h",
"src/dawn_native/opengl/opengl_platform.h",
],
".",
"$dawn_root")
}
configs -= [ "//gn:warnings" ]
if (dawn_enable_vulkan) {
deps += [ "third_party:vulkan_headers" ]
sources += rebase_path([
"src/dawn_native/vulkan/AdapterVk.cpp",
"src/dawn_native/vulkan/AdapterVk.h",
"src/dawn_native/vulkan/BackendVk.cpp",
"src/dawn_native/vulkan/BackendVk.h",
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
"src/dawn_native/vulkan/BindGroupVk.cpp",
"src/dawn_native/vulkan/BindGroupVk.h",
"src/dawn_native/vulkan/BufferVk.cpp",
"src/dawn_native/vulkan/BufferVk.h",
"src/dawn_native/vulkan/CommandBufferVk.cpp",
"src/dawn_native/vulkan/CommandBufferVk.h",
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
"src/dawn_native/vulkan/ComputePipelineVk.h",
"src/dawn_native/vulkan/DeviceVk.cpp",
"src/dawn_native/vulkan/DeviceVk.h",
"src/dawn_native/vulkan/FencedDeleter.cpp",
"src/dawn_native/vulkan/FencedDeleter.h",
"src/dawn_native/vulkan/Forward.h",
"src/dawn_native/vulkan/MemoryAllocator.cpp",
"src/dawn_native/vulkan/MemoryAllocator.h",
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
"src/dawn_native/vulkan/PipelineLayoutVk.h",
"src/dawn_native/vulkan/QueueVk.cpp",
"src/dawn_native/vulkan/QueueVk.h",
"src/dawn_native/vulkan/RenderPassCache.cpp",
"src/dawn_native/vulkan/RenderPassCache.h",
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
"src/dawn_native/vulkan/RenderPipelineVk.h",
"src/dawn_native/vulkan/SamplerVk.cpp",
"src/dawn_native/vulkan/SamplerVk.h",
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
"src/dawn_native/vulkan/ShaderModuleVk.h",
"src/dawn_native/vulkan/StagingBufferVk.cpp",
"src/dawn_native/vulkan/StagingBufferVk.h",
"src/dawn_native/vulkan/SwapChainVk.cpp",
"src/dawn_native/vulkan/SwapChainVk.h",
"src/dawn_native/vulkan/TextureVk.cpp",
"src/dawn_native/vulkan/TextureVk.h",
"src/dawn_native/vulkan/UtilsVulkan.cpp",
"src/dawn_native/vulkan/UtilsVulkan.h",
"src/dawn_native/vulkan/VulkanBackend.cpp",
"src/dawn_native/vulkan/VulkanError.cpp",
"src/dawn_native/vulkan/VulkanError.h",
"src/dawn_native/vulkan/VulkanFunctions.cpp",
"src/dawn_native/vulkan/VulkanFunctions.h",
"src/dawn_native/vulkan/VulkanInfo.cpp",
"src/dawn_native/vulkan/VulkanInfo.h",
],
".",
"$dawn_root")
}
}
# The shared library for libdawn_native for use by samples, tests, etc.
shared_library("libdawn_native") {
deps = [
":libdawn_native_sources",
]
#Make headers publically visible
public_deps = [
":libdawn_native_headers",
]
public_configs = [ ":libdawn_public" ]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}