420c563ba1
UInt support was added to DSL in http://review.skia.org/403601. We use the UInt type in the DitherEffect fragment processor. Change-Id: I2770eb0196177ee403b461134c9895d2e0b2e6db Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406139 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
31 lines
786 B
GLSL
31 lines
786 B
GLSL
layout(key, ctype=SkPMColor4f) in half4 colorWhite;
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// (This test code was largely borrowed from shared/ForLoopControlFlow.sksl.)
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half4 main() {
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half4 color = colorWhite;
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// A basic for-loop with no block.
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for (half a = 0; a <= 1; ++a) color.a = a;
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// A for-loop with a block and a break inside.
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for (half r = -5; r < 5; r += 1) {
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color.r = r;
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if (color.r == 0) break;
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}
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// A for-loop with a block and a continue inside.
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for (half b = 5; b >= 0; b -= 1) {
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color.b = b;
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if (color.a == 1) continue; // should always happen
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color.g = 0;
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}
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// A for-loop with two init-variables.
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for (uint x = 0, y = 1; x <= y; ++x) {
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color.a = half(x);
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}
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// color contains green.
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return color;
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}
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