skia2/fuzz/oss_fuzz/FuzzAnimatedImage.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

46 lines
1.2 KiB
C++

/*
* Copyright 2018 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/android/SkAnimatedImage.h"
#include "include/codec/SkAndroidCodec.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkData.h"
#include "include/core/SkSurface.h"
bool FuzzAnimatedImage(sk_sp<SkData> bytes) {
auto codec = SkAndroidCodec::MakeFromData(bytes);
if (nullptr == codec) {
return false;
}
auto aImg = SkAnimatedImage::Make(std::move(codec));
if (nullptr == aImg) {
return false;
}
auto s = SkSurface::MakeRasterN32Premul(128, 128);
if (!s) {
// May return nullptr in memory-constrained fuzzing environments
return false;
}
int escape = 0;
while (!aImg->isFinished() && escape < 100) {
aImg->draw(s->getCanvas());
escape++;
aImg->decodeNextFrame();
}
return true;
}
#if defined(IS_FUZZING_WITH_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzAnimatedImage(bytes);
return 0;
}
#endif