49c417621b
The tests now check bool4-mat2 conversions, which fortunately do work, and the vector-to-matrix tests include int and bool conversions as well. Change-Id: I971271838a93081b9258deb7c1d13b7732fb2440 Bug: skia:12067 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426757 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
28 lines
1.1 KiB
Plaintext
28 lines
1.1 KiB
Plaintext
uniform half4 colorGreen, colorRed;
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uniform half2x2 testMatrix2x2;
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half4 main(float2 coords) {
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const half2x2 mat1234 = half2x2(1, 2, 3, 4);
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const half2x2 bmat1234 = half2x2(1, 0, 1, 0);
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bool ok = true;
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ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4);
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ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4);
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ok = ok && half4(mat1234) == half4(1, 2, 3, 4);
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ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4);
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ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4);
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ok = ok && float4(mat1234) == float4(1, 2, 3, 4);
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ok = ok && int4(testMatrix2x2) == int4(1, 2, 3, 4);
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ok = ok && int4(half2x2(1, 2, 3, 4)) == int4(1, 2, 3, 4);
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ok = ok && int4(mat1234) == int4(1, 2, 3, 4);
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ok = ok && bool4(testMatrix2x2) == bool4(true, true, true, true);
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ok = ok && bool4(half2x2(0, 1, 0, 1)) == bool4(false, true, false, true);
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ok = ok && bool4(bmat1234) == bool4(true, false, true, false);
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return ok ? colorGreen : colorRed;
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}
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