skia2/resources/sksl/shared/NumberConversions.sksl
John Stiles 639e812d9f Remove usage of sqrt() as an optimization barrier in tests.
In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.

Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-24 17:18:54 +00:00

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uniform float unknownInput;
void main() {
bool b = true;
short s = short(unknownInput);
int i = int(unknownInput);
ushort us = ushort(unknownInput);
uint ui = uint(unknownInput);
half h = half(unknownInput);
float f = unknownInput;
short s2s = s;
short i2s = short(i);
short us2s = short(us);
short ui2s = short(ui);
short h2s = short(h);
short f2s = short(f);
short b2s = short(b);
int s2i = s;
int i2i = i;
int us2i = int(us);
int ui2i = int(ui);
int h2i = int(h);
int f2i = int(f);
int b2i = int(b);
ushort s2us = ushort(s);
ushort i2us = ushort(i);
ushort us2us = us;
ushort ui2us = ushort(ui);
ushort h2us = ushort(h);
ushort f2us = ushort(f);
ushort b2us = ushort(b);
uint s2ui = uint(s);
uint i2ui = uint(i);
uint us2ui = us;
uint ui2ui = ui;
uint h2ui = uint(h);
uint f2ui = uint(f);
uint b2ui = uint(b);
float s2f = float(s);
float i2f = float(i);
float us2f = float(us);
float ui2f = float(ui);
float h2f = float(h);
float f2f = float(f);
float b2f = float(b);
sk_FragColor.r = half(s) + half(i) + half(us) + half(ui) + half(h) + half(f) + half(s2s) +
half(i2s) + half(us2s) + half(ui2s) + half(h2s) + half(f2s) + half(b2s) +
half(s2i) + half(i2i) + half(us2i) + half(ui2i) + half(h2i) + half(f2i) +
half(b2i) + half(s2us) + half(i2us) + half(us2us);
sk_FragColor.r += half(ui2us) + half(h2us) + half(f2us) + half(b2us) + half(s2ui) + half(i2ui) +
half(us2ui) + half(ui2ui) + half(h2ui) + half(f2ui) + half(b2ui) + half(s2f) +
half(i2f) + half(us2f) + half(ui2f) + half(h2f) + half(f2f) + half(b2f);
}