3f2d45aff6
Implement a bicubic resampling image filter, with raster and GPU backends. In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.) For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups. Committed: https://code.google.com/p/skia/source/detail?r=7275 Review URL: https://codereview.appspot.com/7033049 git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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animator | ||
config | ||
core | ||
device/xps | ||
effects | ||
gpu | ||
images | ||
pipe | ||
ports | ||
svg | ||
text | ||
utils | ||
views | ||
xml |