skia2/tools/sk_app/unix/WindowContextFactory_unix.h
Stephen White 985741a554 First draft of Dawn backend: clears are working.
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.

Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-18 18:09:12 +00:00

47 lines
1.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_unix_DEFINED
#define WindowContextFactory_unix_DEFINED
// dawncpp.h and X.h don't get along. Include this first, before X11 defines None, Success etc.
#ifdef SK_DAWN
#include "dawn/dawncpp.h"
#endif
#include <X11/Xlib.h>
#include <GL/glx.h>
typedef Window XWindow;
namespace sk_app {
class WindowContext;
struct DisplayParams;
namespace window_context_factory {
struct XlibWindowInfo {
Display* fDisplay;
XWindow fWindow;
GLXFBConfig* fFBConfig;
XVisualInfo* fVisualInfo;
int fWidth;
int fHeight;
};
WindowContext* NewVulkanForXlib(const XlibWindowInfo&, const DisplayParams&);
WindowContext* NewGLForXlib(const XlibWindowInfo&, const DisplayParams&);
WindowContext* NewRasterForXlib(const XlibWindowInfo&, const DisplayParams&);
} // namespace window_context_factory
} // namespace sk_app
#endif