skia2/include/gpu/SkGpuDevice.h
commit-bot@chromium.org f2bfd54de3 Add GPU support for roundrects
This uses the OvalRenderer to render roundrects as "stretched ovals." It adds an
additional shader that handles the straight edges of ellipsoid roundrects better, 
and uses the circle shader for roundrects where the two radii are the same. Only
axis-aligned, simple roundrects are supported. Handles fill, stroke and hairline.

R=bsalomon@google.com, robertphillips@google.com, reed@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/13852049

git-svn-id: http://skia.googlecode.com/svn/trunk@8859 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-25 15:27:00 +00:00

197 lines
7.4 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGpuDevice_DEFINED
#define SkGpuDevice_DEFINED
#include "SkGr.h"
#include "SkBitmap.h"
#include "SkDevice.h"
#include "SkRegion.h"
#include "GrContext.h"
struct SkDrawProcs;
struct GrSkDrawProcs;
class GrTextContext;
/**
* Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
* canvas.
*/
class SK_API SkGpuDevice : public SkDevice {
public:
/**
* Creates an SkGpuDevice from a GrSurface. This will fail if the surface is not a render
* target. The caller owns a ref on the returned device.
*/
static SkGpuDevice* Create(GrSurface* surface);
/**
* New device that will create an offscreen renderTarget based on the
* config, width, height, and sampleCount. The device's storage will not
* count against the GrContext's texture cache budget. The device's pixels
* will be uninitialized. TODO: This can fail, replace with a factory function.
*/
SkGpuDevice(GrContext*, SkBitmap::Config, int width, int height, int sampleCount = 0);
/**
* New device that will render to the specified renderTarget.
* DEPRECATED: Use Create(surface)
*/
SkGpuDevice(GrContext*, GrRenderTarget*);
/**
* New device that will render to the texture (as a rendertarget).
* The GrTexture's asRenderTarget() must be non-NULL or device will not
* function.
* DEPRECATED: Use Create(surface)
*/
SkGpuDevice(GrContext*, GrTexture*);
virtual ~SkGpuDevice();
GrContext* context() const { return fContext; }
virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE;
// overrides from SkDevice
virtual void clear(SkColor color) SK_OVERRIDE;
virtual void writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE;
virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
virtual void drawRect(const SkDraw&, const SkRect& r,
const SkPaint& paint) SK_OVERRIDE;
virtual void drawRRect(const SkDraw&, const SkRRect& r,
const SkPaint& paint) SK_OVERRIDE;
virtual void drawOval(const SkDraw&, const SkRect& oval,
const SkPaint& paint) SK_OVERRIDE;
virtual void drawPath(const SkDraw&, const SkPath& path,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) SK_OVERRIDE;
virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
const SkIRect* srcRectOrNull,
const SkMatrix&, const SkPaint&) SK_OVERRIDE;
virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
const SkRect* srcOrNull, const SkRect& dst,
const SkPaint& paint) SK_OVERRIDE;
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint);
virtual void drawText(const SkDraw&, const void* text, size_t len,
SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE;
virtual void drawPosText(const SkDraw&, const void* text, size_t len,
const SkScalar pos[], SkScalar constY,
int scalarsPerPos, const SkPaint&) SK_OVERRIDE;
virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
const SkPath& path, const SkMatrix* matrix,
const SkPaint&) SK_OVERRIDE;
virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
const SkPoint verts[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint&) SK_OVERRIDE;
virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
const SkPaint&) SK_OVERRIDE;
virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE;
virtual void flush();
virtual void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE;
virtual void onDetachFromCanvas() SK_OVERRIDE;
/**
* Make's this device's rendertarget current in the underlying 3D API.
* Also implicitly flushes.
*/
virtual void makeRenderTargetCurrent();
virtual bool canHandleImageFilter(SkImageFilter*) SK_OVERRIDE;
virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&,
SkBitmap*, SkIPoint*) SK_OVERRIDE;
class SkAutoCachedTexture; // used internally
protected:
// overrides from SkDevice
virtual bool onReadPixels(const SkBitmap& bitmap,
int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE;
private:
GrContext* fContext;
GrSkDrawProcs* fDrawProcs;
GrClipData fClipData;
// state for our render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;
// called from rt and tex cons
void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached);
// used by createCompatibleDevice
SkGpuDevice(GrContext*, GrTexture* texture, bool needClear);
// override from SkDevice
virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
int width, int height,
bool isOpaque,
Usage usage) SK_OVERRIDE;
SkDrawProcs* initDrawForText(GrTextContext*);
bool bindDeviceAsTexture(GrPaint* paint);
// sets the render target, clip, and matrix on GrContext. Use forceIdenity to override
// SkDraw's matrix and draw in device coords.
void prepareDraw(const SkDraw&, bool forceIdentity);
/**
* Implementation for both drawBitmap and drawBitmapRect.
*/
void drawBitmapCommon(const SkDraw&,
const SkBitmap& bitmap,
const SkRect* srcRectPtr,
const SkMatrix&,
const SkPaint&);
/**
* Helper functions called by drawBitmapCommon. By the time these are called the SkDraw's
* matrix has already been set on GrContext
*/
bool shouldTileBitmap(const SkBitmap& bitmap,
const GrTextureParams& sampler,
const SkRect* srcRectPtr) const;
void internalDrawBitmap(const SkBitmap&,
const SkRect&,
const SkMatrix&,
const GrTextureParams& params,
GrPaint* grPaint);
void drawTiledBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
const SkMatrix& m,
const GrTextureParams& params,
GrPaint* grPaint);
/**
* Returns non-initialized instance.
*/
GrTextContext* getTextContext();
typedef SkDevice INHERITED;
};
#endif