ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
11 lines
314 B
Plaintext
11 lines
314 B
Plaintext
void main() {
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if (sqrt(2) > 5) { sk_FragColor = half4(0.75); } else { discard; }
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int i = 0;
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while (i < 10) { sk_FragColor *= 0.5; i++; }
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do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75);
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for (int i = 0; i < 10; i++) {
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if (i % 2 == 1) break; else continue;
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}
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return;
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}
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