ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
9 lines
261 B
Plaintext
9 lines
261 B
Plaintext
void main() {
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float2x4 x = float2x4(1);
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float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));
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float3x4 z = x * y;
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float3 v1 = float3x3(1) * float3(2);
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float3 v2 = float3(2) * float3x3(1);
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sk_FragColor = half4(half(z[0].x), half3(v1 + v2));
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}
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