ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
23 lines
437 B
Plaintext
23 lines
437 B
Plaintext
void main() {
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float x = 1, y = 2;
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int z = 3;
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x = x - x + y * z * x * (y - z);
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y = x / y / z;
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z = (z / 2 % 3 << 4) >> 2 << 1;
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bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;
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x += 12;
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x -= 12;
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x *= y /= z = 10;
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b ||= false;
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b &&= true;
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b ^^= false;
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = (float2(sqrt(1)), 6);
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z = (float2(sqrt(1)), 6);
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}
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