c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=5acc77eba0cb4d00bbf3a8f4db0c0aee
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REG_FIDDLE(Arc, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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SkRect oval = {8, 8, 56, 56};
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SkPaint ovalPaint;
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ovalPaint.setAntiAlias(true);
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SkPaint textPaint(ovalPaint);
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ovalPaint.setStyle(SkPaint::kStroke_Style);
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SkPaint arcPaint(ovalPaint);
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arcPaint.setStrokeWidth(5);
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arcPaint.setColor(SK_ColorBLUE);
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canvas->translate(-64, 0);
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for (char arcStyle = '1'; arcStyle <= '6'; ++arcStyle) {
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'4' == arcStyle ? canvas->translate(-96, 55) : canvas->translate(64, 0);
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canvas->drawText(&arcStyle, 1, 30, 36, textPaint);
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canvas->drawOval(oval, ovalPaint);
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SkPath path;
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path.moveTo({56, 32});
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switch (arcStyle) {
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case '1':
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path.arcTo(oval, 0, 90, false);
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break;
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case '2':
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canvas->drawArc(oval, 0, 90, false, arcPaint);
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continue;
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case '3':
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path.addArc(oval, 0, 90);
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break;
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case '4':
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path.arcTo({56, 56}, {32, 56}, 24);
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break;
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case '5':
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path.arcTo({24, 24}, 0, SkPath::kSmall_ArcSize, SkPath::kCW_Direction, {32, 56});
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break;
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case '6':
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path.conicTo({56, 56}, {32, 56}, SK_ScalarRoot2Over2);
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break;
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}
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canvas->drawPath(path, arcPaint);
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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