skia2/samplecode
Yuqian Li 5458cf8ec6 Add cumulative fps to SampleApp
In some samples (whose frame time is really really small), 
the fps number jumps so fast that I can hardly see even 
the first digit of the number. This problem will become
more severe for threaded backend which substantially lowers
the frame time. Taking an average over  a long time would
give me a much more stable fps number.

Bug: skia:
Change-Id: Ie6052b4735d9410d5e644331bf025b5bf9f40323
Reviewed-on: https://skia-review.googlesource.com/17823
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-05-24 15:38:17 +00:00
..
ClockFaceView.cpp
DecodeFile.h
GMSampleView.cpp
GMSampleView.h
OverView.cpp
OverView.h
PerlinPatch.cpp
Sample2PtRadial.cpp
SampleAAClip.cpp
SampleAAGeometry.cpp
SampleAARectModes.cpp
SampleAARects.cpp
SampleAll.cpp
SampleAndroidShadows.cpp
SampleAnimatedText.cpp
SampleAnimator.cpp
SampleAnimBlur.cpp
SampleApp.cpp Add cumulative fps to SampleApp 2017-05-24 15:38:17 +00:00
SampleApp.h Add cumulative fps to SampleApp 2017-05-24 15:38:17 +00:00
SampleArc.cpp
SampleAtlas.cpp
SampleBevel.cpp
SampleBigBlur.cpp
SampleBigGradient.cpp
SampleBitmapRect.cpp
SampleBlur.cpp
SampleCamera.cpp
SampleChart.cpp
SampleCircle.cpp
SampleClamp.cpp
SampleClip.cpp
SampleClipDrawMatch.cpp
SampleClock.cpp
SampleCode.cpp
SampleCode.h
SampleColorFilter.cpp
SampleComplexClip.cpp
SampleConcavePaths.cpp
SampleDash.cpp
SampleDegenerateTwoPtRadials.cpp
SampleDither.cpp
SampleDitherBitmap.cpp
SampleEffects.cpp
SampleEmboss.cpp
SampleFatBits.cpp
SampleFillType.cpp
SampleFilter2.cpp
SampleFilter.cpp
SampleFilterFuzz.cpp
SampleFilterQuality.cpp
SampleFontCache.cpp
SampleFontScalerTest.cpp
SampleFuzz.cpp
SampleGradients.cpp
SampleHairCurves.cpp
SampleHairline.cpp
SampleHairModes.cpp
SampleHT.cpp
SampleIdentityScale.cpp
SampleLayerMask.cpp
SampleLayers.cpp
SampleLCD.cpp
SampleLighting.cpp
SampleLines.cpp
SampleLitAtlas.cpp
SampleLua.cpp
SampleManyRects.cpp
SampleMeasure.cpp
SampleMegaStroke.cpp
SamplePatch.cpp
SamplePath.cpp
SamplePathClip.cpp
SamplePathEffects.cpp
SamplePathFill.cpp
SamplePathFinder.cpp
SamplePathFuzz.cpp
SamplePathOverstroke.cpp
SamplePathText.cpp
SamplePdfFileViewer.cpp
SamplePictFile.cpp
SamplePoints.cpp
SamplePolyToPoly.cpp
SampleQuadStroker.cpp
SampleRectanizer.cpp
SampleRegion.cpp
SampleRepeatTile.cpp
SampleShaders.cpp
SampleShaderText.cpp
SampleShadowReference.cpp Add Material Design shadow reference sample 2017-05-23 18:12:15 +00:00
SampleShadowUtils.cpp
SampleShip.cpp
SampleSlides.cpp
SampleStringArt.cpp
SampleStrokePath.cpp
SampleStrokeRect.cpp
SampleSubpixelTranslate.cpp
SampleSVGFile.cpp
SampleSVGPong.cpp
SampleText.cpp
SampleTextAlpha.cpp
SampleTextBox.cpp
SampleTextOnPath.cpp
SampleTextureDomain.cpp
SampleTiling.cpp
SampleTinyBitmap.cpp
SampleUnpremul.cpp
SampleVertices.cpp
SampleWritePixels.cpp
SampleXfer.cpp
SampleXfermodesBlur.cpp
vertexdump.cpp