skia2/tools/sk_app
Brian Osman 4013db8e08 Fix flicker when changing backend on Mac viewer
Tie the SDL GL context to the Window, not the context. Deleting the context
causes the window to render a frame of black - this keeps the context alive
along with the window, so that never happens.

Change-Id: Id4df18a6f2fe09f617ec2ff1809d000f18f547ba
Reviewed-on: https://skia-review.googlesource.com/107941
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-02-15 19:14:32 +00:00
..
android Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
ios Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
mac Fix flicker when changing backend on Mac viewer 2018-02-15 19:14:32 +00:00
unix Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
win Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
Application.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
CommandSet.cpp eliminate SK_BUILD_FOR_WIN32 2018-01-26 19:52:04 +00:00
CommandSet.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
DisplayParams.h Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
GLWindowContext.cpp Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
GLWindowContext.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
RasterWindowContext.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
VulkanWindowContext.cpp Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
VulkanWindowContext.h Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
Window.cpp Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
Window.h Move stats code to new layer (with configurable list of timers) 2017-12-20 16:59:04 +00:00
WindowContext.h Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00