skia2/tools/flags/CommonFlagsConfig.cpp
Brian Osman 405eb7b72f Revert "Add sRGB 8888 colortype"
This reverts commit 0f7c10ef56.

Reason for revert: Unhappy rollers

Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
>   - No mipmap support
>   - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
>   - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ie199535b9b65ec7c7fef3c773452ea06bdbd2d9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441376
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-23 17:38:05 +00:00

662 lines
28 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/flags/CommonFlagsConfig.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkStringView.h"
#include "include/core/SkSurfaceProps.h"
#include "include/private/SkTHash.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkSurfacePriv.h"
#include <stdlib.h>
#include <unordered_map>
using sk_gpu_test::GrContextFactory;
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
#define DEFAULT_GPU_CONFIG "gles"
#else
#define DEFAULT_GPU_CONFIG "gl"
#endif
static const char defaultConfigs[] = "8888 " DEFAULT_GPU_CONFIG
" nonrendering "
#if SK_ANGLE && defined(SK_BUILD_FOR_WIN)
" angle_d3d11_es2"
#endif
;
#undef DEFAULT_GPU_CONFIG
// clang-format off
static const struct {
const char* predefinedConfig;
const char* backend;
const char* options;
} gPredefinedConfigs[] = {
{ "gl", "gpu", "api=gl" },
{ "gles", "gpu", "api=gles" },
{ "glesfakev2", "gpu", "api=glesfakev2" },
{ "gldmsaa", "gpu", "api=gl,dmsaa=true" },
{ "glesdmsaa", "gpu", "api=gles,dmsaa=true" },
{ "glmsaa4", "gpu", "api=gl,samples=4" },
{ "glmsaa8" , "gpu", "api=gl,samples=8" },
{ "glesmsaa4", "gpu", "api=gles,samples=4" },
{ "glbetex", "gpu", "api=gl,surf=betex" },
{ "glesbetex", "gpu", "api=gles,surf=betex" },
{ "glbert", "gpu", "api=gl,surf=bert" },
{ "glesbert", "gpu", "api=gles,surf=bert" },
{ "gl4444", "gpu", "api=gl,color=4444" },
{ "gles4444", "gpu", "api=gles,color=4444" },
{ "gl565", "gpu", "api=gl,color=565" },
{ "gl888x", "gpu", "api=gl,color=888x" },
{ "gles888x", "gpu", "api=gles,color=888x" },
{ "gl1010102", "gpu", "api=gl,color=1010102" },
{ "gles1010102", "gpu", "api=gles,color=1010102" },
{ "glf16", "gpu", "api=gl,color=f16" },
{ "glf16norm", "gpu", "api=gl,color=f16norm" },
{ "glesf16", "gpu", "api=gles,color=f16" },
{ "glnostencils", "gpu", "api=gl,stencils=false" },
{ "gldft", "gpu", "api=gl,dit=true" },
{ "glesdft", "gpu", "api=gles,dit=true" },
{ "gltestthreading", "gpu", "api=gl,testThreading=true" },
{ "gltestpersistentcache", "gpu", "api=gl,testPersistentCache=1" },
{ "gltestglslcache", "gpu", "api=gl,testPersistentCache=2" },
{ "gltestprecompile", "gpu", "api=gl,testPrecompile=true" },
{ "glestestprecompile", "gpu", "api=gles,testPrecompile=true" },
{ "glddl", "gpu", "api=gl,useDDLSink=true" },
{ "glooprddl", "gpu", "api=gl,OOPRish=true" },
{ "glreducedshaders", "gpu", "api=gl,reducedShaders=true" },
{ "glesreducedshaders", "gpu", "api=gles,reducedShaders=true" },
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
{ "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" },
{ "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" },
{ "angle_d3d11_es2_msaa4", "gpu", "api=angle_d3d11_es2,samples=4" },
{ "angle_d3d11_es2_msaa8", "gpu", "api=angle_d3d11_es2,samples=8" },
{ "angle_d3d11_es2_dmsaa", "gpu", "api=angle_d3d11_es2,dmsaa=true" },
{ "angle_d3d11_es3_msaa4", "gpu", "api=angle_d3d11_es3,samples=4" },
{ "angle_d3d11_es3_msaa8", "gpu", "api=angle_d3d11_es3,samples=8" },
{ "angle_d3d11_es3_dmsaa", "gpu", "api=angle_d3d11_es3,dmsaa=true" },
{ "angle_gl_es2", "gpu", "api=angle_gl_es2" },
{ "angle_gl_es3", "gpu", "api=angle_gl_es3" },
{ "angle_gl_es2_msaa4", "gpu", "api=angle_gl_es2,samples=4" },
{ "angle_gl_es2_msaa8", "gpu", "api=angle_gl_es2,samples=8" },
{ "angle_gl_es2_dmsaa", "gpu", "api=angle_gl_es2,dmsaa=true" },
{ "angle_gl_es3_msaa4", "gpu", "api=angle_gl_es3,samples=4" },
{ "angle_gl_es3_msaa8", "gpu", "api=angle_gl_es3,samples=8" },
{ "angle_gl_es3_dmsaa", "gpu", "api=angle_gl_es3,dmsaa=true" },
{ "cmdbuffer_es2", "gpu", "api=cmdbuffer_es2" },
{ "cmdbuffer_es2_dmsaa", "gpu", "api=cmdbuffer_es2,dmsaa=true" },
{ "cmdbuffer_es3", "gpu", "api=cmdbuffer_es3" },
{ "mock", "gpu", "api=mock" },
#ifdef SK_DAWN
{ "dawn", "gpu", "api=dawn" },
#endif
#ifdef SK_VULKAN
{ "vk", "gpu", "api=vulkan" },
{ "vknostencils", "gpu", "api=vulkan,stencils=false" },
{ "vk1010102", "gpu", "api=vulkan,color=1010102" },
{ "vkf16", "gpu", "api=vulkan,color=f16" },
{ "vkmsaa4", "gpu", "api=vulkan,samples=4" },
{ "vkmsaa8", "gpu", "api=vulkan,samples=8" },
{ "vkbetex", "gpu", "api=vulkan,surf=betex" },
{ "vkbert", "gpu", "api=vulkan,surf=bert" },
{ "vktestpersistentcache", "gpu", "api=vulkan,testPersistentCache=1" },
{ "vkddl", "gpu", "api=vulkan,useDDLSink=true" },
{ "vkooprddl", "gpu", "api=vulkan,OOPRish=true" },
#endif
#ifdef SK_METAL
{ "mtl", "gpu", "api=metal" },
{ "mtl1010102", "gpu", "api=metal,color=1010102" },
{ "mtlmsaa4", "gpu", "api=metal,samples=4" },
{ "mtlmsaa8", "gpu", "api=metal,samples=8" },
{ "mtlddl", "gpu", "api=metal,useDDLSink=true" },
{ "mtlooprddl", "gpu", "api=metal,OOPRish=true" },
{ "mtltestprecompile", "gpu", "api=metal,testPrecompile=true" },
{ "mtlreducedshaders", "gpu", "api=metal,reducedShaders=true" },
#endif
#ifdef SK_DIRECT3D
{ "d3d", "gpu", "api=direct3d" },
{ "d3dmsaa4", "gpu", "api=direct3d,samples=4" },
{ "d3dmsaa8", "gpu", "api=direct3d,samples=8" },
#endif
};
// clang-format on
static const char configHelp[] =
"Options: 565 4444 8888 rgba bgra rgbx 1010102 101010x bgra1010102 bgr101010x f16 f16norm "
"f32 nonrendering null pdf pdfa pdf300 skp svg xps";
static const char* config_help_fn() {
static SkString helpString;
helpString.set(configHelp);
for (const auto& config : gPredefinedConfigs) {
helpString.appendf(" %s", config.predefinedConfig);
}
helpString.append(" or use extended form 'backend[option=value,...]'.\n");
return helpString.c_str();
}
static const char configExtendedHelp[] =
"Extended form: 'backend(option=value,...)'\n\n"
"Possible backends and options:\n"
"\n"
"gpu[api=string,color=string,dit=bool,dmsaa=bool,samples=int]\n"
"\tapi\ttype: string\trequired\n"
"\t Select graphics API to use with gpu backend.\n"
"\t Options:\n"
"\t\tgl \t\t\tUse OpenGL.\n"
"\t\tgles \t\t\tUse OpenGL ES.\n"
"\t\tglesfakev2 \t\t\tUse OpenGL ES with version faked as 2.0.\n"
"\t\tnullgl \t\t\tUse null OpenGL.\n"
"\t\tangle_d3d9_es2\t\tUse OpenGL ES2 on the ANGLE Direct3D9 backend.\n"
"\t\tangle_d3d11_es2\t\tUse OpenGL ES2 on the ANGLE Direct3D11 backend.\n"
"\t\tangle_d3d11_es3\t\tUse OpenGL ES3 on the ANGLE Direct3D11 backend.\n"
"\t\tangle_gl_es2\t\tUse OpenGL ES2 on the ANGLE OpenGL backend.\n"
"\t\tangle_gl_es3\t\tUse OpenGL ES3 on the ANGLE OpenGL backend.\n"
"\t\tcommandbuffer\t\tUse command buffer.\n"
"\t\tmock\t\t\tUse mock context.\n"
#ifdef SK_VULKAN
"\t\tvulkan\t\t\tUse Vulkan.\n"
#endif
#ifdef SK_METAL
"\t\tmetal\t\t\tUse Metal.\n"
#endif
"\tcolor\ttype: string\tdefault: 8888.\n"
"\t Select framebuffer color format.\n"
"\t Options:\n"
"\t\t8888\t\t\tLinear 8888.\n"
"\t\t888x\t\t\tLinear 888x.\n"
"\t\t4444\t\t\tLinear 4444.\n"
"\t\t565\t\t\tLinear 565.\n"
"\t\t1010102\t\t\tLinear 1010102.\n"
"\t\tf16\t\t\t16-bit floating point.\n"
"\tdit\ttype: bool\tdefault: false.\n"
"\t Use device independent text.\n"
"\tdmsaa\ttype: bool\tdefault: false.\n"
"\t Use internal MSAA to render to non-MSAA surfaces.\n"
"\tsamples\ttype: int\tdefault: 0.\n"
"\t Use multisampling with N samples.\n"
"\tstencils\ttype: bool\tdefault: true.\n"
"\t Allow the use of stencil buffers.\n"
"\ttestThreading\ttype: bool\tdefault: false.\n"
"\t Run with and without worker threads, check that results match.\n"
"\ttestPersistentCache\ttype: int\tdefault: 0.\n"
"\t 1: Run using a pre-warmed binary GrContextOptions::fPersistentCache.\n"
"\t 2: Run using a pre-warmed GLSL GrContextOptions::fPersistentCache.\n"
"\tsurf\ttype: string\tdefault: default.\n"
"\t Controls the type of backing store for SkSurfaces.\n"
"\t Options:\n"
"\t\tdefault\t\t\tA renderable texture created in Skia's resource cache.\n"
"\t\tbetex\t\t\tA wrapped backend texture.\n"
"\t\tbert\t\t\tA wrapped backend render target\n"
"\n"
"Predefined configs:\n\n"
// Help text for pre-defined configs is auto-generated from gPredefinedConfigs
;
static const char* config_extended_help_fn() {
static SkString helpString;
helpString.set(configExtendedHelp);
for (const auto& config : gPredefinedConfigs) {
helpString.appendf("\t%-10s\t= gpu(%s)\n", config.predefinedConfig, config.options);
}
return helpString.c_str();
}
DEFINE_extended_string(config, defaultConfigs, config_help_fn(), config_extended_help_fn());
SkCommandLineConfig::SkCommandLineConfig(const SkString& tag,
const SkString& backend,
const SkTArray<SkString>& viaParts)
: fTag(tag), fBackend(backend) {
static std::unordered_map<skstd::string_view, sk_sp<SkColorSpace>> kColorSpaces = {
// 'narrow' has a gamut narrower than sRGB, and different transfer function.
{ "narrow", SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, gNarrow_toXYZD50) },
{ "srgb", SkColorSpace::MakeSRGB() },
{ "linear", SkColorSpace::MakeSRGBLinear() },
{ "p3", SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3) },
{ "spin", SkColorSpace::MakeSRGB()->makeColorSpin() },
{ "rec2020", SkColorSpace::MakeRGB(SkNamedTransferFn::kRec2020, SkNamedGamut::kRec2020) },
};
// Strip off any via parts that refer to color spaces (and remember the last one we see)
for (const SkString& via : viaParts) {
auto it = kColorSpaces.find(via.c_str());
if (it == kColorSpaces.end()) {
fViaParts.push_back(via);
} else {
fColorSpace = it->second;
}
}
}
SkCommandLineConfig::~SkCommandLineConfig() {}
static bool parse_option_int(const SkString& value, int* outInt) {
if (value.isEmpty()) {
return false;
}
char* endptr = nullptr;
long intValue = strtol(value.c_str(), &endptr, 10);
if (*endptr != '\0') {
return false;
}
*outInt = static_cast<int>(intValue);
return true;
}
static bool parse_option_bool(const SkString& value, bool* outBool) {
if (value.equals("true")) {
*outBool = true;
return true;
}
if (value.equals("false")) {
*outBool = false;
return true;
}
return false;
}
static bool parse_option_gpu_api(const SkString& value,
SkCommandLineConfigGpu::ContextType* outContextType,
bool* outFakeGLESVersion2) {
*outFakeGLESVersion2 = false;
if (value.equals("gl")) {
*outContextType = GrContextFactory::kGL_ContextType;
return true;
}
if (value.equals("gles")) {
*outContextType = GrContextFactory::kGLES_ContextType;
return true;
}
if (value.equals("glesfakev2")) {
*outContextType = GrContextFactory::kGLES_ContextType;
*outFakeGLESVersion2 = true;
return true;
}
if (value.equals("angle_d3d9_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
return true;
}
if (value.equals("angle_d3d11_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D11_ES2_ContextType;
return true;
}
if (value.equals("angle_d3d11_es3")) {
*outContextType = GrContextFactory::kANGLE_D3D11_ES3_ContextType;
return true;
}
if (value.equals("angle_gl_es2")) {
*outContextType = GrContextFactory::kANGLE_GL_ES2_ContextType;
return true;
}
if (value.equals("angle_gl_es3")) {
*outContextType = GrContextFactory::kANGLE_GL_ES3_ContextType;
return true;
}
if (value.equals("cmdbuffer_es2")) {
*outContextType = GrContextFactory::kCommandBuffer_ES2_ContextType;
return true;
}
if (value.equals("cmdbuffer_es3")) {
*outContextType = GrContextFactory::kCommandBuffer_ES3_ContextType;
return true;
}
if (value.equals("mock")) {
*outContextType = GrContextFactory::kMock_ContextType;
return true;
}
#ifdef SK_VULKAN
if (value.equals("vulkan")) {
*outContextType = GrContextFactory::kVulkan_ContextType;
return true;
}
#endif
#ifdef SK_METAL
if (value.equals("metal")) {
*outContextType = GrContextFactory::kMetal_ContextType;
return true;
}
#endif
#ifdef SK_DIRECT3D
if (value.equals("direct3d")) {
*outContextType = GrContextFactory::kDirect3D_ContextType;
return true;
}
#endif
#ifdef SK_DAWN
if (value.equals("dawn")) {
*outContextType = GrContextFactory::kDawn_ContextType;
return true;
}
#endif
return false;
}
static bool parse_option_gpu_color(const SkString& value,
SkColorType* outColorType,
SkAlphaType* alphaType) {
// We always use premul unless the color type is 565.
*alphaType = kPremul_SkAlphaType;
if (value.equals("8888")) {
*outColorType = kRGBA_8888_SkColorType;
} else if (value.equals("888x")) {
*outColorType = kRGB_888x_SkColorType;
} else if (value.equals("bgra8")) {
*outColorType = kBGRA_8888_SkColorType;
} else if (value.equals("4444")) {
*outColorType = kARGB_4444_SkColorType;
} else if (value.equals("565")) {
*outColorType = kRGB_565_SkColorType;
*alphaType = kOpaque_SkAlphaType;
} else if (value.equals("1010102")) {
*outColorType = kRGBA_1010102_SkColorType;
} else if (value.equals("f16")) {
*outColorType = kRGBA_F16_SkColorType;
} else if (value.equals("f16norm")) {
*outColorType = kRGBA_F16Norm_SkColorType;
} else {
return false;
}
return true;
}
static bool parse_option_gpu_surf_type(const SkString& value,
SkCommandLineConfigGpu::SurfType* surfType) {
if (value.equals("default")) {
*surfType = SkCommandLineConfigGpu::SurfType::kDefault;
return true;
}
if (value.equals("betex")) {
*surfType = SkCommandLineConfigGpu::SurfType::kBackendTexture;
return true;
}
if (value.equals("bert")) {
*surfType = SkCommandLineConfigGpu::SurfType::kBackendRenderTarget;
return true;
}
return false;
}
// Extended options take form --config item[key1=value1,key2=value2,...]
// Example: --config gpu[api=gl,color=8888]
class ExtendedOptions {
public:
ExtendedOptions(const SkString& optionsString, bool* outParseSucceeded) {
SkTArray<SkString> optionParts;
SkStrSplit(optionsString.c_str(), ",", kStrict_SkStrSplitMode, &optionParts);
for (int i = 0; i < optionParts.count(); ++i) {
SkTArray<SkString> keyValueParts;
SkStrSplit(optionParts[i].c_str(), "=", kStrict_SkStrSplitMode, &keyValueParts);
if (keyValueParts.count() != 2) {
*outParseSucceeded = false;
return;
}
const SkString& key = keyValueParts[0];
const SkString& value = keyValueParts[1];
if (fOptionsMap.find(key) == nullptr) {
fOptionsMap.set(key, value);
} else {
// Duplicate values are not allowed.
*outParseSucceeded = false;
return;
}
}
*outParseSucceeded = true;
}
bool get_option_gpu_color(const char* optionKey,
SkColorType* outColorType,
SkAlphaType* alphaType,
bool optional = true) const {
SkString* optionValue = fOptionsMap.find(SkString(optionKey));
if (optionValue == nullptr) {
return optional;
}
return parse_option_gpu_color(*optionValue, outColorType, alphaType);
}
bool get_option_gpu_api(const char* optionKey,
SkCommandLineConfigGpu::ContextType* outContextType,
bool* outFakeGLESVersion2,
bool optional = true) const {
SkString* optionValue = fOptionsMap.find(SkString(optionKey));
if (optionValue == nullptr) {
return optional;
}
return parse_option_gpu_api(*optionValue, outContextType, outFakeGLESVersion2);
}
bool get_option_gpu_surf_type(const char* optionKey,
SkCommandLineConfigGpu::SurfType* outSurfType,
bool optional = true) const {
SkString* optionValue = fOptionsMap.find(SkString(optionKey));
if (optionValue == nullptr) {
return optional;
}
return parse_option_gpu_surf_type(*optionValue, outSurfType);
}
bool get_option_int(const char* optionKey, int* outInt, bool optional = true) const {
SkString* optionValue = fOptionsMap.find(SkString(optionKey));
if (optionValue == nullptr) {
return optional;
}
return parse_option_int(*optionValue, outInt);
}
bool get_option_bool(const char* optionKey, bool* outBool, bool optional = true) const {
SkString* optionValue = fOptionsMap.find(SkString(optionKey));
if (optionValue == nullptr) {
return optional;
}
return parse_option_bool(*optionValue, outBool);
}
private:
SkTHashMap<SkString, SkString> fOptionsMap;
};
SkCommandLineConfigGpu::SkCommandLineConfigGpu(const SkString& tag,
const SkTArray<SkString>& viaParts,
ContextType contextType,
bool fakeGLESVersion2,
uint32_t surfaceFlags,
int samples,
SkColorType colorType,
SkAlphaType alphaType,
bool useStencilBuffers,
bool testThreading,
int testPersistentCache,
bool testPrecompile,
bool useDDLSink,
bool OOPRish,
bool reducedShaders,
SurfType surfType)
: SkCommandLineConfig(tag, SkString("gpu"), viaParts)
, fContextType(contextType)
, fContextOverrides(ContextOverrides::kNone)
, fSurfaceFlags(surfaceFlags)
, fSamples(samples)
, fColorType(colorType)
, fAlphaType(alphaType)
, fTestThreading(testThreading)
, fTestPersistentCache(testPersistentCache)
, fTestPrecompile(testPrecompile)
, fUseDDLSink(useDDLSink)
, fOOPRish(OOPRish)
, fReducedShaders(reducedShaders)
, fSurfType(surfType) {
if (!useStencilBuffers) {
fContextOverrides |= ContextOverrides::kAvoidStencilBuffers;
}
if (fakeGLESVersion2) {
fContextOverrides |= ContextOverrides::kFakeGLESVersionAs2;
}
if (reducedShaders) {
fContextOverrides |= ContextOverrides ::kReducedShaders;
}
}
SkCommandLineConfigGpu* parse_command_line_config_gpu(const SkString& tag,
const SkTArray<SkString>& vias,
const SkString& options) {
// Defaults for GPU backend.
SkCommandLineConfigGpu::ContextType contextType = GrContextFactory::kGL_ContextType;
bool useDIText = false;
bool useDMSAA = false;
int samples = 1;
SkColorType colorType = kRGBA_8888_SkColorType;
SkAlphaType alphaType = kPremul_SkAlphaType;
bool useStencils = true;
bool testThreading = false;
int testPersistentCache = 0;
bool testPrecompile = false;
bool useDDLs = false;
bool ooprish = false;
bool reducedShaders = false;
bool fakeGLESVersion2 = false;
SkCommandLineConfigGpu::SurfType surfType = SkCommandLineConfigGpu::SurfType::kDefault;
bool parseSucceeded = false;
ExtendedOptions extendedOptions(options, &parseSucceeded);
if (!parseSucceeded) {
return nullptr;
}
bool validOptions =
extendedOptions.get_option_gpu_api("api", &contextType, &fakeGLESVersion2, false) &&
extendedOptions.get_option_bool("dit", &useDIText) &&
extendedOptions.get_option_int("samples", &samples) &&
extendedOptions.get_option_bool("dmsaa", &useDMSAA) &&
extendedOptions.get_option_gpu_color("color", &colorType, &alphaType) &&
extendedOptions.get_option_bool("stencils", &useStencils) &&
extendedOptions.get_option_bool("testThreading", &testThreading) &&
extendedOptions.get_option_int("testPersistentCache", &testPersistentCache) &&
extendedOptions.get_option_bool("testPrecompile", &testPrecompile) &&
extendedOptions.get_option_bool("useDDLSink", &useDDLs) &&
extendedOptions.get_option_bool("OOPRish", &ooprish) &&
extendedOptions.get_option_bool("reducedShaders", &reducedShaders) &&
extendedOptions.get_option_gpu_surf_type("surf", &surfType);
// testing threading and the persistent cache are mutually exclusive.
if (!validOptions || (testThreading && (testPersistentCache != 0))) {
return nullptr;
}
uint32_t surfaceFlags = 0;
if (useDIText) {
surfaceFlags |= SkSurfaceProps::kUseDeviceIndependentFonts_Flag;
}
if (useDMSAA) {
surfaceFlags |= SkSurfaceProps::kDynamicMSAA_Flag;
}
return new SkCommandLineConfigGpu(tag,
vias,
contextType,
fakeGLESVersion2,
surfaceFlags,
samples,
colorType,
alphaType,
useStencils,
testThreading,
testPersistentCache,
testPrecompile,
useDDLs,
ooprish,
reducedShaders,
surfType);
}
SkCommandLineConfigSvg::SkCommandLineConfigSvg(const SkString& tag,
const SkTArray<SkString>& viaParts,
int pageIndex)
: SkCommandLineConfig(tag, SkString("svg"), viaParts), fPageIndex(pageIndex) {}
SkCommandLineConfigSvg* parse_command_line_config_svg(const SkString& tag,
const SkTArray<SkString>& vias,
const SkString& options) {
// Defaults for SVG backend.
int pageIndex = 0;
bool parseSucceeded = false;
ExtendedOptions extendedOptions(options, &parseSucceeded);
if (!parseSucceeded) {
return nullptr;
}
bool validOptions = extendedOptions.get_option_int("page", &pageIndex);
if (!validOptions) {
return nullptr;
}
return new SkCommandLineConfigSvg(tag, vias, pageIndex);
}
void ParseConfigs(const CommandLineFlags::StringArray& configs,
SkCommandLineConfigArray* outResult) {
outResult->reset();
for (int i = 0; i < configs.count(); ++i) {
SkString extendedBackend;
SkString extendedOptions;
SkString simpleBackend;
SkTArray<SkString> vias;
SkString tag(configs[i]);
SkTArray<SkString> parts;
SkStrSplit(tag.c_str(), "[", kStrict_SkStrSplitMode, &parts);
if (parts.count() == 2) {
SkTArray<SkString> parts2;
SkStrSplit(parts[1].c_str(), "]", kStrict_SkStrSplitMode, &parts2);
if (parts2.count() == 2 && parts2[1].isEmpty()) {
SkStrSplit(parts[0].c_str(), "-", kStrict_SkStrSplitMode, &vias);
if (vias.count()) {
extendedBackend = vias[vias.count() - 1];
vias.pop_back();
} else {
extendedBackend = parts[0];
}
extendedOptions = parts2[0];
simpleBackend.printf("%s[%s]", extendedBackend.c_str(), extendedOptions.c_str());
}
}
if (extendedBackend.isEmpty()) {
simpleBackend = tag;
SkStrSplit(tag.c_str(), "-", kStrict_SkStrSplitMode, &vias);
if (vias.count()) {
simpleBackend = vias[vias.count() - 1];
vias.pop_back();
}
for (auto& predefinedConfig : gPredefinedConfigs) {
if (simpleBackend.equals(predefinedConfig.predefinedConfig)) {
extendedBackend = predefinedConfig.backend;
extendedOptions = predefinedConfig.options;
break;
}
}
}
SkCommandLineConfig* parsedConfig = nullptr;
if (extendedBackend.equals("gpu")) {
parsedConfig = parse_command_line_config_gpu(tag, vias, extendedOptions);
}
if (extendedBackend.equals("svg")) {
parsedConfig = parse_command_line_config_svg(tag, vias, extendedOptions);
}
if (!parsedConfig) {
parsedConfig = new SkCommandLineConfig(tag, simpleBackend, vias);
}
outResult->emplace_back(parsedConfig);
}
}