6c6592c338
Change-Id: I9717aee8b94fefe77c6edc2566faea68e1fac430 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291337 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Nathaniel Nifong <nifong@google.com>
148 lines
5.2 KiB
HTML
148 lines
5.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Debugger Demo</title>
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<script src="bin/debugger.js"></script>
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<script>
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let index = 0;
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let surface;
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DebuggerInit({
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locateFile: (file) => '/node_modules/debugger/bin/'+file,
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}).then((Debugger) => {
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const player = new Debugger.SkpDebugPlayer();
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// Define an event handler for the file input dialog
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function readSkpFile(e){
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// Did the change event result in the file-input element specifing a file? (user might have cancelled the dialog)
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const file = e.target.files[0];
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if (!file) {
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return;
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}
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// create a callback for when the file finishes being read.
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const reader = new FileReader();
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reader.onload = function(e) {
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// Convert e.target.result (an ArrayBuffer) into a typedarray,
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// otherwise fileMem.set() below seems to have no effect.
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const fileContents = new Uint8Array(e.target.result);
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const size = fileContents.byteLength;
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// Allocate memory in wasm to hold the skp file selected by the user.
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const fileMemPtr = Debugger._malloc(size);
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// Make a typed array view of that memory
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let fileMem = new Uint8Array(Debugger.HEAPU8.buffer, fileMemPtr, size);
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// Copy the file into it
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fileMem.set(fileContents);
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// Hand off pointer to wasm
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player.loadSkp(fileMemPtr, size);
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// From the loaded commands, Debugger now knows the bounds.
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let bounds = player.getBounds();
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// Resize our canvas to match
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canvas = document.getElementById('debugger_view');
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canvas.width = bounds.fRight - bounds.fLeft;
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canvas.height = bounds.fBottom - bounds.fTop;
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//Assume GPU selected initially
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surface = Debugger.MakeWebGLCanvasSurface(canvas);
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document.getElementById('command-count').innerHTML = player.getSize();
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player.setClipVizColor(0);
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};
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reader.readAsArrayBuffer(file);
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}
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function playFile() {
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interval = parseFloat(document.getElementById('interval').value);
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let intervalID = setInterval(function() {
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if (index < 789){
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player.drawTo(surface, index);
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surface.flush();
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index++;
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}
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}, interval);
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}
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// Discard canvas when switching between cpu/gpu backend because it's bound to a context.
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function replaceCanvas() {
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canvas = document.getElementById('debugger_view');
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let newCanvas = canvas.cloneNode(true);
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let parent = canvas.parentNode;
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parent.replaceChild(newCanvas, canvas);
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}
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document.getElementById('file-input')
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.addEventListener('change', readSkpFile);
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document.getElementById('play_button')
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.addEventListener('click', playFile);
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document.getElementById('overdraw')
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.addEventListener('change', function(e) {
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player.setOverdrawVis(e.target.checked);
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});
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document.getElementById('gpu_op_bounds')
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.addEventListener('change', function(e) {
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player.setGpuOpBounds(e.target.checked);
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});
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document.getElementById('clip_viz_color')
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.addEventListener('change', function(e) {
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// Remove the '#' from the hex color string.
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// prepend an alpha value (0x50 or about 30%)
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// then convert to an integer.
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colorInt = parseInt("50"+e.target.value.substring(1),16);
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player.setClipVizColor(colorInt);
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});
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document.getElementById('disable_clip_viz')
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.addEventListener('click', function(e) {
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// Setting the clip viz to transparent black makes it invisible.
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player.setClipVizColor(0);
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});
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document.getElementById('get_json_command_list')
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.addEventListener('click', function(e) {
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result = player.jsonCommandList(surface);
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console.log('getjsoncommandlist result '+result.substring(0,100)+'...');
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commands = JSON.parse(result);
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console.log('parsed json');
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});
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document.getElementById('backend_gpu')
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.addEventListener('change', function(e) {
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if (e.target.checked) {
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replaceCanvas();
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surface = Debugger.MakeWebGLCanvasSurface(document.getElementById('debugger_view'));
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}
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});
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document.getElementById('backend_cpu')
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.addEventListener('change', function(e) {
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if (e.target.checked) {
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replaceCanvas();
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surface = Debugger.MakeSWCanvasSurface(document.getElementById('debugger_view'));
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}
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});
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});
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</script>
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</head>
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<body>
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<canvas id=debugger_view width=400 height=400></canvas>
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<div style="float:right">
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<input type="radio" name="backend" value="CPU" id="backend_cpu"> CPU
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<input type="radio" name="backend" value="WebGL" id="backend_gpu" checked> WebGL<br>
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<input type="file" id="file-input" /> | <span id="command-count">0</span> commands<br>
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<input type="button" id="play_button" value="Play" />
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command interval in ms
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<input type="text" id="interval" value="20" /><br>
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<input type="checkbox" id="overdraw" /> Overdraw vis<br>
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<input type="checkbox" id="gpu_op_bounds" /> GPU Op bounds<br>
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<input type="color" id="clip_viz_color" />Clip visualization color
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<input type="button" id="disable_clip_viz" value="Disable" /><br>
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<input type="button" id="get_json_command_list" value="Get JSON Command List" /><br>
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<div>
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<div style="float:clear"></div>
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</body>
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</html>
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