a2d46a1f7d
This version computes X and Y in parallel and without branching. Change-Id: I08dd7339f75c6cdd5b4130bf363cac1f527bf6ed Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295572 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/*
|
|
* Copyright 2013 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm/gm.h"
|
|
#include "include/core/SkBlendMode.h"
|
|
#include "include/core/SkBlurTypes.h"
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkColor.h"
|
|
#include "include/core/SkColorFilter.h"
|
|
#include "include/core/SkMaskFilter.h"
|
|
#include "include/core/SkMatrix.h"
|
|
#include "include/core/SkPaint.h"
|
|
#include "include/core/SkPoint.h"
|
|
#include "include/core/SkRRect.h"
|
|
#include "include/core/SkRect.h"
|
|
#include "include/core/SkRefCnt.h"
|
|
#include "include/core/SkScalar.h"
|
|
#include "include/core/SkShader.h"
|
|
#include "include/core/SkSize.h"
|
|
#include "include/core/SkString.h"
|
|
#include "include/core/SkTileMode.h"
|
|
#include "include/core/SkTypes.h"
|
|
#include "include/effects/SkGradientShader.h"
|
|
#include "src/core/SkBlurMask.h"
|
|
|
|
/*
|
|
* Spits out a dummy gradient to test blur with shader on paint
|
|
*/
|
|
static sk_sp<SkShader> MakeRadial() {
|
|
SkPoint pts[2] = {
|
|
{ 0, 0 },
|
|
{ SkIntToScalar(100), SkIntToScalar(100) }
|
|
};
|
|
SkTileMode tm = SkTileMode::kClamp;
|
|
const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
|
|
const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
|
|
SkMatrix scale;
|
|
scale.setScale(0.5f, 0.5f);
|
|
scale.postTranslate(5.f, 5.f);
|
|
SkPoint center0, center1;
|
|
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
|
|
SkScalarAve(pts[0].fY, pts[1].fY));
|
|
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
|
|
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
|
|
return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
|
|
center0, (pts[1].fX - pts[0].fX) / 2,
|
|
colors, pos, SK_ARRAY_COUNT(colors), tm,
|
|
0, &scale);
|
|
}
|
|
|
|
// Simpler blurred RR test cases where all the radii are the same.
|
|
class SimpleBlurRoundRectGM : public skiagm::GM {
|
|
SkString onShortName() override { return SkString("simpleblurroundrect"); }
|
|
|
|
SkISize onISize() override { return {1000, 500}; }
|
|
|
|
bool runAsBench() const override { return true; }
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
canvas->scale(1.5f, 1.5f);
|
|
canvas->translate(50,50);
|
|
|
|
const float blurRadii[] = { 1,5,10,20 };
|
|
const int cornerRadii[] = { 1,5,10,20 };
|
|
const SkRect r = SkRect::MakeWH(SkIntToScalar(25), SkIntToScalar(25));
|
|
for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
|
|
SkAutoCanvasRestore autoRestore(canvas, true);
|
|
canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
|
|
for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
|
|
for (int k = 0; k <= 1; k++) {
|
|
SkPaint paint;
|
|
paint.setColor(SK_ColorBLACK);
|
|
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
|
|
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i]))));
|
|
|
|
bool useRadial = SkToBool(k);
|
|
if (useRadial) {
|
|
paint.setShader(MakeRadial());
|
|
}
|
|
|
|
SkRRect rrect;
|
|
rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]),
|
|
SkIntToScalar(cornerRadii[j]));
|
|
canvas->drawRRect(rrect, paint);
|
|
canvas->translate(r.width() + SkIntToScalar(50), 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
// Create one with dimensions/rounded corners based on the skp
|
|
//
|
|
// TODO(scroggo): Disabled in an attempt to rememdy
|
|
// https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs:
|
|
// ran wrong number of tests')
|
|
//DEF_GM(return new BlurRoundRectGM(600, 5514, 6);)
|
|
|
|
DEF_GM(return new SimpleBlurRoundRectGM();)
|