skia2/tools/viewer/sk_app/VulkanWindowContext.h
liyuqian 796c5bb465 Initial commit of our new Android app to demo Skia.
Currently, there's only a simple Activity with a title bar and a surface view
that connects with Skia viewer native application.

Before integrating user action events, I want to make sure that the design and
implementation so far are good.  Note that the old NativeApplication-based
Activity (ViewerActivity) is still there for reference and test purposes. It
will be removed eventually.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952323004

Review-Url: https://codereview.chromium.org/1952323004
2016-05-09 08:49:29 -07:00

126 lines
4.3 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef VulkanWindowContext_DEFINED
#define VulkanWindowContext_DEFINED
#ifdef SK_VULKAN
#include "vk/GrVkBackendContext.h"
#include "WindowContext.h"
class SkSurface;
class GrContext;
namespace sk_app {
class VulkanWindowContext : public WindowContext {
public:
~VulkanWindowContext() override;
// each platform will have to implement these in its CPP file
static VkSurfaceKHR createVkSurface(VkInstance, void* platformData);
static bool canPresent(VkInstance, VkPhysicalDevice, uint32_t queueFamilyIndex);
static VulkanWindowContext* Create(void* platformData, const DisplayParams& params) {
VulkanWindowContext* ctx = new VulkanWindowContext(platformData, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
SkSurface* getBackbufferSurface() override;
void swapBuffers() override;
bool makeCurrent() override { return true; }
bool isValid() override { return SkToBool(fBackendContext.get()); }
void resize(uint32_t w, uint32_t h) override {
this->createSwapchain(w, h, fDisplayParams);
}
const DisplayParams& getDisplayParams() override { return fDisplayParams; }
void setDisplayParams(const DisplayParams& params) override {
this->createSwapchain(fWidth, fHeight, params);
}
GrBackendContext getBackendContext() override {
return (GrBackendContext) fBackendContext.get();
}
private:
VulkanWindowContext(void*, const DisplayParams&);
void initializeContext(void*, const DisplayParams&);
void destroyContext();
struct BackbufferInfo {
uint32_t fImageIndex; // image this is associated with
VkSemaphore fAcquireSemaphore; // we signal on this for acquisition of image
VkSemaphore fRenderSemaphore; // we wait on this for rendering to be done
VkCommandBuffer fTransitionCmdBuffers[2]; // to transition layout between present and render
VkFence fUsageFences[2]; // used to ensure this data is no longer used on GPU
};
BackbufferInfo* getAvailableBackbuffer();
bool createSwapchain(uint32_t width, uint32_t height, const DisplayParams& params);
void createBuffers(VkFormat format);
void destroyBuffers();
SkAutoTUnref<const GrVkBackendContext> fBackendContext;
// simple wrapper class that exists only to initialize a pointer to NULL
template <typename FNPTR_TYPE> class VkPtr {
public:
VkPtr() : fPtr(NULL) {}
VkPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
operator FNPTR_TYPE() const { return fPtr; }
private:
FNPTR_TYPE fPtr;
};
// WSI interface functions
VkPtr<PFN_vkDestroySurfaceKHR> fDestroySurfaceKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfaceSupportKHR> fGetPhysicalDeviceSurfaceSupportKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR> fGetPhysicalDeviceSurfaceCapabilitiesKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfaceFormatsKHR> fGetPhysicalDeviceSurfaceFormatsKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfacePresentModesKHR> fGetPhysicalDeviceSurfacePresentModesKHR;
VkPtr<PFN_vkCreateSwapchainKHR> fCreateSwapchainKHR;
VkPtr<PFN_vkDestroySwapchainKHR> fDestroySwapchainKHR;
VkPtr<PFN_vkGetSwapchainImagesKHR> fGetSwapchainImagesKHR;
VkPtr<PFN_vkAcquireNextImageKHR> fAcquireNextImageKHR;
VkPtr<PFN_vkQueuePresentKHR> fQueuePresentKHR;
VkPtr<PFN_vkCreateSharedSwapchainsKHR> fCreateSharedSwapchainsKHR;
GrContext* fContext;
VkSurfaceKHR fSurface;
VkSwapchainKHR fSwapchain;
uint32_t fPresentQueueIndex;
VkQueue fPresentQueue;
int fWidth;
int fHeight;
DisplayParams fDisplayParams;
GrPixelConfig fPixelConfig;
uint32_t fImageCount;
VkImage* fImages; // images in the swapchain
VkImageLayout* fImageLayouts; // layouts of these images when not color attachment
sk_sp<SkSurface>* fSurfaces; // wrapped surface for those images
VkCommandPool fCommandPool;
BackbufferInfo* fBackbuffers;
uint32_t fCurrentBackbufferIndex;
};
} // namespace sk_app
#endif // SK_VULKAN
#endif