40d5fbb3c7
If our shaders pass a halfN uniform to Metal, we need to put SkHalf data into the uniform buffer. Change-Id: I92324715e7fb64f3b342fdf2c6994ebb86ba1773 Bug: skia:12339 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465756 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> |
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bazel_test | ||
c-api-example | ||
docs | ||
documentation | ||
ffmpeg | ||
graphite | ||
lowp-basic | ||
minimal_ios_mtl_skia_app | ||
pvg | ||
skottiekit | ||
skrive | ||
sktext | ||
sorttoy | ||
tools | ||
tskit | ||
wasm-skp-debugger | ||
webgpu-bazel | ||
xform | ||
xps_to_png |