skia2/dm/DMBenchTask.h
rmistry 05ead8afe5 Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.

Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true

Author: rmistry@google.com

Review URL: https://codereview.chromium.org/351583002
2014-06-23 06:13:46 -07:00

65 lines
1.7 KiB
C++

#ifndef DMBenchTask_DEFINED
#define DMBenchTask_DEFINED
#include "Benchmark.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkString.h"
#include "SkTemplates.h"
// Tasks that run an Benchmark once as a check that it doesn't crash.
namespace DM {
class NonRenderingBenchTask : public CpuTask {
public:
NonRenderingBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<Benchmark> fBench;
const SkString fName;
};
class CpuBenchTask : public CpuTask {
public:
CpuBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory, SkColorType);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<Benchmark> fBench;
const SkString fName;
const SkColorType fColorType;
};
class GpuBenchTask : public GpuTask {
public:
GpuBenchTask(const char* config,
Reporter*,
TaskRunner*,
BenchRegistry::Factory,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<Benchmark> fBench;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
int fSampleCount;
};
} // namespace DM
#endif // DMBenchTask_DEFINED