d053ce9c54
Reason for revert:
guard has now landed in chrome
Original issue's description:
> Revert of Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.o… (patchset #3 id:40001 of https://codereview.chromium.org/1825073002/ )
>
> Reason for revert:
> CreateModeFilter not compiling
>
> Original issue's description:
> > Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.org/1822623002/ )"
> >
> > Fixed legacy withColorFilter to call new(er) make method
> >
> > This reverts commit 1eb81db650
.
> >
> > BUG=skia:
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825073002
> >
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/4c9776b046dd5e9e46e2d1ce35154855c8fcb381
>
> TBR=
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d6889293dd0942f27f9593f679722c956831f2c4
TBR=
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review URL: https://codereview.chromium.org/1827433002
125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColorCubeFilter.h"
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#include "SkData.h"
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#include "SkGradientShader.h"
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#include "SkTemplates.h"
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namespace skiagm {
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static sk_sp<SkShader> MakeLinear() {
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static const SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(80), SkIntToScalar(80) }
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};
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static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0,
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&SkMatrix::I());
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}
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class ColorCubeGM : public GM {
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public:
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ColorCubeGM() : fInitialized(false) {
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this->setBGColor(0xFF000000);
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}
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protected:
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SkString onShortName() override {
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return SkString("colorcube");
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}
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void make_3Dluts() {
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make_3Dlut(&f3DLut4, 4, true, false, false);
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make_3Dlut(&f3DLut8, 8, false, true, false);
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make_3Dlut(&f3DLut16, 16, false, true, true);
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make_3Dlut(&f3DLut32, 32, true, true, false);
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make_3Dlut(&f3DLut64, 64, true, false, true);
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}
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void make_bitmap() {
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fBitmap.allocN32Pixels(80, 80);
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SkCanvas canvas(fBitmap);
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canvas.clear(0x00000000);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setShader(MakeLinear());
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canvas.drawRect(SkRect::MakeWH(80, 80), paint);
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}
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void make_3Dlut(sk_sp<SkData>* data, int size, bool invR, bool invG, bool invB) {
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*data = SkData::MakeUninitialized(sizeof(SkColor) * size * size * size);
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SkColor* pixels = (SkColor*)((*data)->writable_data());
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SkAutoTMalloc<uint8_t> lutMemory(size);
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SkAutoTMalloc<uint8_t> invLutMemory(size);
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uint8_t* lut = lutMemory.get();
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uint8_t* invLut = invLutMemory.get();
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const int maxIndex = size - 1;
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for (int i = 0; i < size; i++) {
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lut[i] = (i * 255) / maxIndex;
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invLut[i] = ((maxIndex - i) * 255) / maxIndex;
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}
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for (int r = 0; r < size; ++r) {
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for (int g = 0; g < size; ++g) {
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for (int b = 0; b < size; ++b) {
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pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color_to_565(
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SkColorSetARGB(0xFF,
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invR ? invLut[r] : lut[r],
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invG ? invLut[g] : lut[g],
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invB ? invLut[b] : lut[b]));
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}
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}
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}
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}
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SkISize onISize() override {
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return SkISize::Make(500, 100);
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}
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void onDraw(SkCanvas* canvas) override {
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if (!fInitialized) {
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this->make_bitmap();
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this->make_3Dluts();
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fInitialized = true;
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}
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canvas->clear(0x00000000);
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SkPaint paint;
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paint.setColorFilter(SkColorCubeFilter::Make(f3DLut4, 4));
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canvas->drawBitmap(fBitmap, 10, 10, &paint);
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paint.setColorFilter(SkColorCubeFilter::Make(f3DLut8, 8));
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canvas->drawBitmap(fBitmap, 110, 10, &paint);
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paint.setColorFilter(SkColorCubeFilter::Make(f3DLut16, 16));
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canvas->drawBitmap(fBitmap, 210, 10, &paint);
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paint.setColorFilter(SkColorCubeFilter::Make(f3DLut32, 32));
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canvas->drawBitmap(fBitmap, 310, 10, &paint);
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paint.setColorFilter(SkColorCubeFilter::Make(f3DLut64, 64));
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canvas->drawBitmap(fBitmap, 410, 10, &paint);
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}
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private:
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typedef GM INHERITED;
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bool fInitialized;
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SkBitmap fBitmap;
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sk_sp<SkData> f3DLut4;
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sk_sp<SkData> f3DLut8;
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sk_sp<SkData> f3DLut16;
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sk_sp<SkData> f3DLut32;
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sk_sp<SkData> f3DLut64;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new ColorCubeGM; }
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static GMRegistry reg(MyFactory);
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}
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