cbfa34a58c
Also update RELEASE_NOTES to describe new syntax. Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
646 lines
24 KiB
C++
646 lines
24 KiB
C++
/*
|
|
* Copyright 2019 Google LLC
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm/gm.h"
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkData.h"
|
|
#include "include/core/SkPaint.h"
|
|
#include "include/core/SkRRect.h"
|
|
#include "include/core/SkSize.h"
|
|
#include "include/core/SkString.h"
|
|
#include "include/core/SkSurface.h"
|
|
#include "include/effects/SkGradientShader.h"
|
|
#include "include/effects/SkImageFilters.h"
|
|
#include "include/effects/SkRuntimeEffect.h"
|
|
#include "include/utils/SkRandom.h"
|
|
#include "tools/Resources.h"
|
|
|
|
enum RT_Flags {
|
|
kAnimate_RTFlag = 0x1,
|
|
kBench_RTFlag = 0x2,
|
|
kColorFilter_RTFlag = 0x4,
|
|
};
|
|
|
|
class RuntimeShaderGM : public skiagm::GM {
|
|
public:
|
|
RuntimeShaderGM(const char* name, SkISize size, const char* sksl, uint32_t flags = 0)
|
|
: fName(name), fSize(size), fFlags(flags), fSkSL(sksl) {}
|
|
|
|
void onOnceBeforeDraw() override {
|
|
auto [effect, error] = (fFlags & kColorFilter_RTFlag)
|
|
? SkRuntimeEffect::MakeForColorFilter(fSkSL)
|
|
: SkRuntimeEffect::MakeForShader(fSkSL);
|
|
if (!effect) {
|
|
SkDebugf("RuntimeShader error: %s\n", error.c_str());
|
|
}
|
|
fEffect = std::move(effect);
|
|
}
|
|
|
|
bool runAsBench() const override { return SkToBool(fFlags & kBench_RTFlag); }
|
|
SkString onShortName() override { return fName; }
|
|
SkISize onISize() override { return fSize; }
|
|
|
|
bool onAnimate(double nanos) override {
|
|
fSecs = nanos / (1000 * 1000 * 1000);
|
|
return SkToBool(fFlags & kAnimate_RTFlag);
|
|
}
|
|
|
|
protected:
|
|
SkString fName;
|
|
SkISize fSize;
|
|
uint32_t fFlags;
|
|
float fSecs = 0.0f;
|
|
|
|
SkString fSkSL;
|
|
sk_sp<SkRuntimeEffect> fEffect;
|
|
};
|
|
|
|
class SimpleRT : public RuntimeShaderGM {
|
|
public:
|
|
SimpleRT() : RuntimeShaderGM("runtime_shader", {512, 256}, R"(
|
|
uniform half4 gColor;
|
|
|
|
half4 main(float2 p) {
|
|
return half4(p*(1.0/255), gColor.b, 1);
|
|
}
|
|
)", kBench_RTFlag) {}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
|
|
SkMatrix localM;
|
|
localM.setRotate(90, 128, 128);
|
|
builder.uniform("gColor") = SkColor4f{1, 0, 0, 1};
|
|
|
|
SkPaint p;
|
|
p.setShader(builder.makeShader(&localM, true));
|
|
canvas->drawRect({0, 0, 256, 256}, p);
|
|
}
|
|
};
|
|
DEF_GM(return new SimpleRT;)
|
|
|
|
static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
|
|
SkMatrix scale = SkMatrix::Scale(size.width() / (float)img->width(),
|
|
size.height() / (float)img->height());
|
|
return img->makeShader(SkSamplingOptions(), scale);
|
|
}
|
|
|
|
static sk_sp<SkShader> make_threshold(SkISize size) {
|
|
auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType,
|
|
kPremul_SkAlphaType);
|
|
auto surf = SkSurface::MakeRaster(info);
|
|
auto canvas = surf->getCanvas();
|
|
|
|
const SkScalar rad = 50;
|
|
SkColor colors[] = {SK_ColorBLACK, 0};
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp));
|
|
|
|
SkPaint layerPaint;
|
|
const SkScalar sigma = 16.0f;
|
|
layerPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
|
|
canvas->saveLayer(nullptr, &layerPaint);
|
|
|
|
SkRandom rand;
|
|
for (int i = 0; i < 25; ++i) {
|
|
SkScalar x = rand.nextF() * size.width();
|
|
SkScalar y = rand.nextF() * size.height();
|
|
canvas->save();
|
|
canvas->translate(x, y);
|
|
canvas->drawCircle(0, 0, rad, paint);
|
|
canvas->restore();
|
|
}
|
|
|
|
canvas->restore(); // apply the blur
|
|
|
|
return surf->makeImageSnapshot()->makeShader(SkSamplingOptions());
|
|
}
|
|
|
|
class ThresholdRT : public RuntimeShaderGM {
|
|
public:
|
|
ThresholdRT() : RuntimeShaderGM("threshold_rt", {256, 256}, R"(
|
|
uniform shader before_map;
|
|
uniform shader after_map;
|
|
uniform shader threshold_map;
|
|
|
|
uniform float cutoff;
|
|
uniform float slope;
|
|
|
|
float smooth_cutoff(float x) {
|
|
x = x * slope + (0.5 - slope * cutoff);
|
|
return clamp(x, 0, 1);
|
|
}
|
|
|
|
half4 main(float2 xy) {
|
|
half4 before = before_map.eval(xy);
|
|
half4 after = after_map.eval(xy);
|
|
|
|
float m = smooth_cutoff(threshold_map.eval(xy).a);
|
|
return mix(before, after, m);
|
|
}
|
|
)", kAnimate_RTFlag | kBench_RTFlag) {}
|
|
|
|
sk_sp<SkShader> fBefore, fAfter, fThreshold;
|
|
|
|
void onOnceBeforeDraw() override {
|
|
const SkISize size = {256, 256};
|
|
fThreshold = make_threshold(size);
|
|
fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size);
|
|
fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size);
|
|
|
|
this->RuntimeShaderGM::onOnceBeforeDraw();
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
|
|
builder.uniform("cutoff") = sin(fSecs) * 0.55f + 0.5f;
|
|
builder.uniform("slope") = 10.0f;
|
|
|
|
builder.child("before_map") = fBefore;
|
|
builder.child("after_map") = fAfter;
|
|
builder.child("threshold_map") = fThreshold;
|
|
|
|
SkPaint paint;
|
|
paint.setShader(builder.makeShader(nullptr, true));
|
|
canvas->drawRect({0, 0, 256, 256}, paint);
|
|
|
|
auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) {
|
|
paint.setShader(shader);
|
|
canvas->save();
|
|
canvas->translate(x, y);
|
|
canvas->drawRect({0, 0, 256, 256}, paint);
|
|
canvas->restore();
|
|
};
|
|
draw(256, 0, fThreshold);
|
|
draw( 0, 256, fBefore);
|
|
draw(256, 256, fAfter);
|
|
}
|
|
};
|
|
DEF_GM(return new ThresholdRT;)
|
|
|
|
class SpiralRT : public RuntimeShaderGM {
|
|
public:
|
|
SpiralRT() : RuntimeShaderGM("spiral_rt", {512, 512}, R"(
|
|
uniform float rad_scale;
|
|
uniform float2 in_center;
|
|
layout(srgb_unpremul) uniform float4 in_colors0;
|
|
layout(srgb_unpremul) uniform float4 in_colors1;
|
|
|
|
half4 main(float2 p) {
|
|
float2 pp = p - in_center;
|
|
float radius = length(pp);
|
|
radius = sqrt(radius);
|
|
float angle = atan(pp.y / pp.x);
|
|
float t = (angle + 3.1415926/2) / (3.1415926);
|
|
t += radius * rad_scale;
|
|
t = fract(t);
|
|
return in_colors0 * (1-t) + in_colors1 * t;
|
|
}
|
|
)", kAnimate_RTFlag | kBench_RTFlag) {}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
|
|
builder.uniform("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5;
|
|
builder.uniform("in_center") = SkV2{256, 256};
|
|
builder.uniform("in_colors0") = SkV4{1, 0, 0, 1};
|
|
builder.uniform("in_colors1") = SkV4{0, 1, 0, 1};
|
|
|
|
SkPaint paint;
|
|
paint.setShader(builder.makeShader(nullptr, true));
|
|
canvas->drawRect({0, 0, 512, 512}, paint);
|
|
}
|
|
};
|
|
DEF_GM(return new SpiralRT;)
|
|
|
|
// Test case for sampling with both unmodified input coordinates, and explicit coordinates.
|
|
// The first version of skbug.com/11869 suffered a bug where all samples of a child were treated
|
|
// as pass-through if *at least one* used the unmodified coordinates. This was detected & tracked
|
|
// in b/181092919. This GM is similar, and demonstrates the bug before the fix was applied.
|
|
class UnsharpRT : public RuntimeShaderGM {
|
|
public:
|
|
UnsharpRT() : RuntimeShaderGM("unsharp_rt", {512, 256}, R"(
|
|
uniform shader input;
|
|
half4 main(float2 xy) {
|
|
half4 c = input.eval(xy) * 5;
|
|
c -= input.eval(xy + float2( 1, 0));
|
|
c -= input.eval(xy + float2(-1, 0));
|
|
c -= input.eval(xy + float2( 0, 1));
|
|
c -= input.eval(xy + float2( 0, -1));
|
|
return c;
|
|
}
|
|
)") {}
|
|
|
|
sk_sp<SkImage> fMandrill;
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fMandrill = GetResourceAsImage("images/mandrill_256.png");
|
|
this->RuntimeShaderGM::onOnceBeforeDraw();
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
// First we draw the unmodified image
|
|
canvas->drawImage(fMandrill, 0, 0);
|
|
|
|
// Now draw the image with our unsharp mask applied
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
const SkSamplingOptions sampling(SkFilterMode::kNearest);
|
|
builder.child("input") = fMandrill->makeShader(sampling);
|
|
|
|
SkPaint paint;
|
|
paint.setShader(builder.makeShader(nullptr, true));
|
|
canvas->translate(256, 0);
|
|
canvas->drawRect({ 0, 0, 256, 256 }, paint);
|
|
}
|
|
};
|
|
DEF_GM(return new UnsharpRT;)
|
|
|
|
class ColorCubeRT : public RuntimeShaderGM {
|
|
public:
|
|
ColorCubeRT() : RuntimeShaderGM("color_cube_rt", {512, 512}, R"(
|
|
uniform shader input;
|
|
uniform shader color_cube;
|
|
|
|
uniform float rg_scale;
|
|
uniform float rg_bias;
|
|
uniform float b_scale;
|
|
uniform float inv_size;
|
|
|
|
half4 main(float2 xy) {
|
|
float4 c = unpremul(input.eval(xy));
|
|
|
|
// Map to cube coords:
|
|
float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
|
|
|
|
// Compute slice coordinate
|
|
float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
|
|
float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
|
|
|
|
// Two bilinear fetches, plus a manual lerp for the third axis:
|
|
half4 color = mix(color_cube.eval(coords1), color_cube.eval(coords2),
|
|
fract(cubeCoords.b));
|
|
|
|
// Premul again
|
|
color.rgb *= color.a;
|
|
|
|
return color;
|
|
}
|
|
)") {}
|
|
|
|
sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube;
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fMandrill = GetResourceAsImage("images/mandrill_256.png");
|
|
fMandrillSepia = GetResourceAsImage("images/mandrill_sepia.png");
|
|
fIdentityCube = GetResourceAsImage("images/lut_identity.png");
|
|
fSepiaCube = GetResourceAsImage("images/lut_sepia.png");
|
|
|
|
this->RuntimeShaderGM::onOnceBeforeDraw();
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
|
|
// First we draw the unmodified image, and a copy that was sepia-toned in Photoshop:
|
|
canvas->drawImage(fMandrill, 0, 0);
|
|
canvas->drawImage(fMandrillSepia, 0, 256);
|
|
|
|
// LUT dimensions should be (kSize^2, kSize)
|
|
constexpr float kSize = 16.0f;
|
|
|
|
const SkSamplingOptions sampling(SkFilterMode::kLinear);
|
|
|
|
builder.uniform("rg_scale") = (kSize - 1) / kSize;
|
|
builder.uniform("rg_bias") = 0.5f / kSize;
|
|
builder.uniform("b_scale") = kSize - 1;
|
|
builder.uniform("inv_size") = 1.0f / kSize;
|
|
|
|
builder.child("input") = fMandrill->makeShader(sampling);
|
|
|
|
SkPaint paint;
|
|
|
|
// TODO: Should we add SkImage::makeNormalizedShader() to handle this automatically?
|
|
SkMatrix normalize = SkMatrix::Scale(1.0f / (kSize * kSize), 1.0f / kSize);
|
|
|
|
// Now draw the image with an identity color cube - it should look like the original
|
|
builder.child("color_cube") = fIdentityCube->makeShader(sampling, normalize);
|
|
paint.setShader(builder.makeShader(nullptr, true));
|
|
canvas->translate(256, 0);
|
|
canvas->drawRect({ 0, 0, 256, 256 }, paint);
|
|
|
|
// ... and with a sepia-tone color cube. This should match the sepia-toned image.
|
|
builder.child("color_cube") = fSepiaCube->makeShader(sampling, normalize);
|
|
paint.setShader(builder.makeShader(nullptr, true));
|
|
canvas->translate(0, 256);
|
|
canvas->drawRect({ 0, 0, 256, 256 }, paint);
|
|
}
|
|
};
|
|
DEF_GM(return new ColorCubeRT;)
|
|
|
|
// Same as above, but demonstrating how to implement this as a runtime color filter (that samples
|
|
// a shader child for the LUT).
|
|
class ColorCubeColorFilterRT : public RuntimeShaderGM {
|
|
public:
|
|
ColorCubeColorFilterRT() : RuntimeShaderGM("color_cube_cf_rt", {512, 512}, R"(
|
|
uniform shader color_cube;
|
|
|
|
uniform float rg_scale;
|
|
uniform float rg_bias;
|
|
uniform float b_scale;
|
|
uniform float inv_size;
|
|
|
|
half4 main(half4 inColor) {
|
|
float4 c = unpremul(inColor);
|
|
|
|
// Map to cube coords:
|
|
float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
|
|
|
|
// Compute slice coordinate
|
|
float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
|
|
float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
|
|
|
|
// Two bilinear fetches, plus a manual lerp for the third axis:
|
|
half4 color = mix(color_cube.eval(coords1), color_cube.eval(coords2),
|
|
fract(cubeCoords.b));
|
|
|
|
// Premul again
|
|
color.rgb *= color.a;
|
|
|
|
return color;
|
|
}
|
|
)", kColorFilter_RTFlag) {}
|
|
|
|
sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube;
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fMandrill = GetResourceAsImage("images/mandrill_256.png");
|
|
fMandrillSepia = GetResourceAsImage("images/mandrill_sepia.png");
|
|
fIdentityCube = GetResourceAsImage("images/lut_identity.png");
|
|
fSepiaCube = GetResourceAsImage("images/lut_sepia.png");
|
|
|
|
this->RuntimeShaderGM::onOnceBeforeDraw();
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
// First we draw the unmodified image, and a copy that was sepia-toned in Photoshop:
|
|
canvas->drawImage(fMandrill, 0, 0);
|
|
canvas->drawImage(fMandrillSepia, 0, 256);
|
|
|
|
// LUT dimensions should be (kSize^2, kSize)
|
|
constexpr float kSize = 16.0f;
|
|
|
|
const SkSamplingOptions sampling(SkFilterMode::kLinear);
|
|
|
|
float uniforms[] = {
|
|
(kSize - 1) / kSize, // rg_scale
|
|
0.5f / kSize, // rg_bias
|
|
kSize - 1, // b_scale
|
|
1.0f / kSize, // inv_size
|
|
};
|
|
|
|
SkPaint paint;
|
|
|
|
// TODO: Should we add SkImage::makeNormalizedShader() to handle this automatically?
|
|
SkMatrix normalize = SkMatrix::Scale(1.0f / (kSize * kSize), 1.0f / kSize);
|
|
|
|
// Now draw the image with an identity color cube - it should look like the original
|
|
SkRuntimeEffect::ChildPtr children[] = {fIdentityCube->makeShader(sampling, normalize)};
|
|
paint.setColorFilter(fEffect->makeColorFilter(
|
|
SkData::MakeWithCopy(uniforms, sizeof(uniforms)), SkMakeSpan(children)));
|
|
canvas->drawImage(fMandrill, 256, 0, sampling, &paint);
|
|
|
|
// ... and with a sepia-tone color cube. This should match the sepia-toned image.
|
|
children[0] = fSepiaCube->makeShader(sampling, normalize);
|
|
paint.setColorFilter(fEffect->makeColorFilter(
|
|
SkData::MakeWithCopy(uniforms, sizeof(uniforms)), SkMakeSpan(children)));
|
|
canvas->drawImage(fMandrill, 256, 256, sampling, &paint);
|
|
}
|
|
};
|
|
DEF_GM(return new ColorCubeColorFilterRT;)
|
|
|
|
class DefaultColorRT : public RuntimeShaderGM {
|
|
public:
|
|
DefaultColorRT() : RuntimeShaderGM("default_color_rt", {512, 256}, R"(
|
|
uniform shader input;
|
|
half4 main(float2 xy) {
|
|
return input.eval(xy);
|
|
}
|
|
)") {}
|
|
|
|
sk_sp<SkImage> fMandrill;
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fMandrill = GetResourceAsImage("images/mandrill_256.png");
|
|
this->RuntimeShaderGM::onOnceBeforeDraw();
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
|
|
// First, we leave the child as null, so sampling it returns the default (paint) color
|
|
SkPaint paint;
|
|
paint.setColor4f({ 0.25f, 0.75f, 0.75f, 1.0f });
|
|
paint.setShader(builder.makeShader(nullptr, false));
|
|
canvas->drawRect({ 0, 0, 256, 256 }, paint);
|
|
|
|
// Now we bind an image shader as the child. This (by convention) scales by the paint alpha
|
|
builder.child("input") = fMandrill->makeShader(SkSamplingOptions());
|
|
paint.setColor4f({ 1.0f, 1.0f, 1.0f, 0.5f });
|
|
paint.setShader(builder.makeShader(nullptr, false));
|
|
canvas->translate(256, 0);
|
|
canvas->drawRect({ 0, 0, 256, 256 }, paint);
|
|
|
|
}
|
|
};
|
|
DEF_GM(return new DefaultColorRT;)
|
|
|
|
// Emits coverage for a rounded rectangle whose corners are superellipses defined by the boundary:
|
|
//
|
|
// x^n + y^n == 1
|
|
//
|
|
// Where x and y are normalized, clamped coordinates ranging from 0..1 inside the nearest corner's
|
|
// bounding box.
|
|
//
|
|
// See: https://en.wikipedia.org/wiki/Superellipse
|
|
class ClipSuperRRect : public RuntimeShaderGM {
|
|
public:
|
|
ClipSuperRRect(const char* name, float power) : RuntimeShaderGM(name, {500, 500}, R"(
|
|
uniform float power_minus1;
|
|
uniform float2 stretch_factor;
|
|
uniform float2x2 derivatives;
|
|
half4 main(float2 xy) {
|
|
xy = max(abs(xy) + stretch_factor, 0);
|
|
float2 exp_minus1 = pow(xy, power_minus1.xx); // If power == 3.5: xy * xy * sqrt(xy)
|
|
float f = dot(exp_minus1, xy) - 1; // f = x^n + y^n - 1
|
|
float2 grad = exp_minus1 * derivatives;
|
|
float fwidth = abs(grad.x) + abs(grad.y) + 1e-12; // 1e-12 to avoid a divide by zero.
|
|
return half4(saturate(.5 - f/fwidth)); // Approx coverage by riding the gradient to f=0.
|
|
}
|
|
)"), fPower(power) {}
|
|
|
|
void drawSuperRRect(SkCanvas* canvas, const SkRect& superRRect, float radX, float radY,
|
|
SkColor color) {
|
|
SkPaint paint;
|
|
paint.setColor(color);
|
|
|
|
if (fPower == 2) {
|
|
// Draw a normal round rect for the sake of testing.
|
|
SkRRect rrect = SkRRect::MakeRectXY(superRRect, radX, radY);
|
|
paint.setAntiAlias(true);
|
|
canvas->drawRRect(rrect, paint);
|
|
return;
|
|
}
|
|
|
|
SkRuntimeShaderBuilder builder(fEffect);
|
|
builder.uniform("power_minus1") = fPower - 1;
|
|
|
|
// Size the corners such that the "apex" of our "super" rounded corner is in the same
|
|
// location that the apex of a circular rounded corner would be with the given radii. We
|
|
// define the apex as the point on the rounded corner that is 45 degrees between the
|
|
// horizontal and vertical edges.
|
|
float scale = (1 - SK_ScalarRoot2Over2) / (1 - exp2f(-1/fPower));
|
|
float cornerWidth = radX * scale;
|
|
float cornerHeight = radY * scale;
|
|
cornerWidth = std::min(cornerWidth, superRRect.width() * .5f);
|
|
cornerHeight = std::min(cornerHeight, superRRect.height() * .5f);
|
|
// The stretch factor controls how long the flat edge should be between rounded corners.
|
|
builder.uniform("stretch_factor") = SkV2{1 - superRRect.width()*.5f / cornerWidth,
|
|
1 - superRRect.height()*.5f / cornerHeight};
|
|
|
|
// Calculate a 2x2 "derivatives" matrix that the shader will use to find the gradient.
|
|
//
|
|
// f = s^n + t^n - 1 [s,t are "super" rounded corner coords in normalized 0..1 space]
|
|
//
|
|
// gradient = [df/dx df/dy] = [ns^(n-1) nt^(n-1)] * |ds/dx ds/dy|
|
|
// |dt/dx dt/dy|
|
|
//
|
|
// = [s^(n-1) t^(n-1)] * |n 0| * |ds/dx ds/dy|
|
|
// |0 n| |dt/dx dt/dy|
|
|
//
|
|
// = [s^(n-1) t^(n-1)] * |2n/cornerWidth 0| * mat2x2(canvasMatrix)^-1
|
|
// |0 2n/cornerHeight|
|
|
//
|
|
// = [s^(n-1) t^(n-1)] * "derivatives"
|
|
//
|
|
const SkMatrix& M = canvas->getTotalMatrix();
|
|
float a=M.getScaleX(), b=M.getSkewX(), c=M.getSkewY(), d=M.getScaleY();
|
|
float determinant = a*d - b*c;
|
|
float dx = fPower / (cornerWidth * determinant);
|
|
float dy = fPower / (cornerHeight * determinant);
|
|
builder.uniform("derivatives") = SkV4{d*dx, -c*dy, -b*dx, a*dy};
|
|
|
|
// This matrix will be inverted by the effect system, giving a matrix that converts local
|
|
// coordinates to (almost) coner coordinates. To get the rest of the way to the nearest
|
|
// corner's space, the shader will have to take the absolute value, add the stretch_factor,
|
|
// then clamp above zero.
|
|
SkMatrix cornerToLocal;
|
|
cornerToLocal.setScaleTranslate(cornerWidth, cornerHeight, superRRect.centerX(),
|
|
superRRect.centerY());
|
|
canvas->clipShader(builder.makeShader(&cornerToLocal, false));
|
|
|
|
// Bloat the outer edges of the rect we will draw so it contains all the antialiased pixels.
|
|
// Bloat by a full pixel instead of half in case Skia is in a mode that draws this rect with
|
|
// unexpected AA of its own.
|
|
float inverseDet = 1 / fabsf(determinant);
|
|
float bloatX = (fabsf(d) + fabsf(c)) * inverseDet;
|
|
float bloatY = (fabsf(b) + fabsf(a)) * inverseDet;
|
|
canvas->drawRect(superRRect.makeOutset(bloatX, bloatY), paint);
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
SkRandom rand(2);
|
|
|
|
canvas->save();
|
|
canvas->translate(canvas->imageInfo().width() / 2.f, canvas->imageInfo().height() / 2.f);
|
|
|
|
canvas->save();
|
|
canvas->rotate(21);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(-5, 25, 175, 100), 50, 30,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(94);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(95, 75, 125, 100), 30, 30,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(132);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(0, 75, 150, 100), 40, 30,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(282);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(15, -20, 100, 100), 20, 20,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(0);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(140, -50, 90, 110), 25, 25,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(-35);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(160, -60, 60, 90), 18, 18,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(65);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(220, -120, 60, 90), 18, 18,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->save();
|
|
canvas->rotate(265);
|
|
this->drawSuperRRect(canvas, SkRect::MakeXYWH(150, -129, 80, 160), 24, 39,
|
|
rand.nextU() | 0xff808080);
|
|
canvas->restore();
|
|
|
|
canvas->restore();
|
|
}
|
|
|
|
private:
|
|
const float fPower;
|
|
};
|
|
DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow2", 2);)
|
|
// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow3", 3);)
|
|
DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow3.5", 3.5);)
|
|
// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow4", 4);)
|
|
// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow4.5", 4.5);)
|
|
// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow5", 5);)
|
|
|
|
DEF_SIMPLE_GM(child_sampling_rt, canvas, 256,256) {
|
|
static constexpr char scale[] =
|
|
"uniform shader child;"
|
|
"half4 main(float2 xy) {"
|
|
" return child.eval(xy*0.1);"
|
|
"}";
|
|
|
|
SkPaint p;
|
|
p.setColor(SK_ColorRED);
|
|
p.setAntiAlias(true);
|
|
p.setStyle(SkPaint::kStroke_Style);
|
|
p.setStrokeWidth(1);
|
|
|
|
auto surf = SkSurface::MakeRasterN32Premul(100,100);
|
|
surf->getCanvas()->drawLine(0, 0, 100, 100, p);
|
|
auto shader = surf->makeImageSnapshot()->makeShader(SkSamplingOptions(SkFilterMode::kLinear));
|
|
|
|
SkRuntimeShaderBuilder builder(SkRuntimeEffect::MakeForShader(SkString(scale)).effect);
|
|
builder.child("child") = shader;
|
|
p.setShader(builder.makeShader(nullptr, false));
|
|
|
|
canvas->drawPaint(p);
|
|
}
|