skia2/bazel/Makefile
Kevin Lubick 3413ca474b [infra] Add BazelBuild task to build CanvasKit on the CI with Bazel
For additional context, see "Codifying Certain Build Options"
and "Building on the CI" in the design doc go/skia-bazel

Suggested review order:
 - builder_name_schema.json to see the three required and
   one optional part of BazelBuild jobs.
 - jobs.json to see one new BazelBuild job added. In an
   ideal world, this job would have been named
   BazelBuild-//modules/canvaskit:canvaskit_wasm-debug-linux_x64
   but Buildbucket (?) requires jobs match the regex
   ^[a-zA-Z0-9\\-_.\\(\\) ]{1,128}$
   so we use spaces instead of slashes or colons.
 - gen_tasks_logic.go; noting the makeBazelLabel function
   expands most of the spaces to / and the last one to a
   colon to make a single-target label. If there are three
   dots, then it is a multi-target label, and we do not
   need to add a colon.
 - bazel_build.go; This is a very simple task driver, and
   I do not anticipate getting too much more complex.
   The place where we decide which args to augment
   a build with depend on the host platform and thus
   should be set in gen_tasks_logic.go.
 - bazel/buildrc to see some initial configurations set,
   one of which, "debug", is used by the new job.
   The "release" version of CanvasKit probably works on
   3.1.10 which had a bugfix, but we are still on
   3.1.9
 - .bazelrc to see a rename of the linux-rbe config to
   linux_rbe (our configs should have no dashes if
   we want to specify them verbatim in our Job names).
   It also imports the Skia-specified build configs
   from //bazel/buildrc and supports the user-specified
   //bazel/user/buildrc file if it exists.
 - All other files in any order.

Change-Id: Ib954dd6045100eadcbbf4ffee0888f6fbce65fa7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537797
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2022-05-06 17:54:08 +00:00

64 lines
3.4 KiB
Makefile

# This target should be run when new files are added or includes changed.
generate:
bazelisk build @org_skia_go_infra//bazel/gazelle:gazelle_cpp
cd .. && bazel-bin/external/org_skia_go_infra/bazel/gazelle/gazelle_cpp_/gazelle_cpp update \
--third_party_file_map="third_party/file_map_for_bazel.json" \
include src tools gm tests \
modules/skshaper modules/svg modules/skresources modules/skparagraph modules/skunicode \
modules/skottie modules/skresources modules/sksg experimental/ffmpeg \
modules/particles \
experimental/bazel_test example \
modules/canvaskit/go \
infra/bots/task_drivers
# This target should be run after the go.mod file is updated (e.g. version rolls or new updates)
gazelle_update_repo:
cd .. && bazelisk run //:gazelle -- update-repos -from_file=go.mod -to_macro=go_repositories.bzl%go_repositories
# Run this target to test all known working Bazel builds
known_good_builds:
bazelisk build //experimental/bazel_test/... --config=clang
bazelisk run //experimental/bazel_test:bazel_test_exe --config=clang
bazelisk build //:skia_core --config=clang
bazelisk build //src/sksl/lex:sksllex --config=clang
bazelisk build //tools/skdiff --config=clang
bazelisk build //tools/skslc --config=clang
bazelisk build //modules/canvaskit:canvaskit_wasm --compilation_mode opt --sandbox_base=/dev/shm
# Test the enforcement of include what you use
bazelisk build //example:hello_world_gl --config=clang --features skia_enforce_iwyu
# Both with and without a GPU backend should be error free (i.e. IWYU should let us
# conditionally import things.
bazelisk build //src/svg/... --config=clang --features skia_enforce_iwyu \
--gpu_backend=gl_backend --include_decoder=jpeg_decode_codec
bazelisk build //src/svg/... --config=clang --features skia_enforce_iwyu
bazelisk build //tools/debugger --config=clang --gpu_backend=gl_backend \
--features skia_enforce_iwyu
bazelisk build //:skia_core --config=clang --features skia_enforce_iwyu
bazelisk build //src/utils/... --config=clang --features skia_enforce_iwyu
bazelisk build //src/utils/... --config=clang --gpu_backend=gl_backend \
--features skia_enforce_iwyu
rbe_known_good_builds:
bazelisk build //experimental/bazel_test/... --config=linux_rbe
bazelisk run //experimental/bazel_test:bazel_test_exe --config=linux_rbe
bazelisk build //:skia_core --config=linux_rbe
bazelisk build //src/sksl/lex:sksllex --config=linux_rbe
bazelisk build //tools/skdiff --config=linux_rbe
bazelisk build //tools/skslc --config=linux_rbe
# TODO(kjlubick) CanvasKit in release mode (i.e. with Closure) requires
# https://github.com/emscripten-core/emscripten/pull/16640 to land
bazelisk build //modules/canvaskit:canvaskit_wasm --compilation_mode dbg --config=linux_rbe \
--jobs 100
# Test the enforcement of include what you use
bazelisk build //example:hello_world_gl --config=linux_rbe --features skia_enforce_iwyu
# Both with and without a GPU backend should be error free (i.e. IWYU should let us
# conditionally import things.
bazelisk build //src/svg/... --config=linux_rbe --features skia_enforce_iwyu \
--gpu_backend=gl_backend --include_decoder=jpeg_decode_codec
bazelisk build //src/svg/... --config=linux_rbe --features skia_enforce_iwyu
bazelisk build //tools/debugger --config=linux_rbe --gpu_backend=gl_backend \
--features skia_enforce_iwyu
bazelisk build //:skia_core --config=linux_rbe --features skia_enforce_iwyu