34cea00bdf
This is complete overkill for what these GMs require but it will help centralize things. Change-Id: If30cbd9a9cfc8fcc1fe96fc9ca1b4cb17cdeb4bd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255824 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef ProxyUtils_DEFINED
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#define ProxyUtils_DEFINED
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#include "include/private/GrTypesPriv.h"
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#include "src/gpu/GrImageInfo.h"
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#include "src/gpu/GrPipeline.h"
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#include "src/gpu/GrTextureProxy.h"
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class GrProgramInfo;
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namespace sk_gpu_test {
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/** Makes a texture proxy containing the passed in color data. */
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sk_sp<GrTextureProxy> MakeTextureProxyFromData(GrContext*,
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GrRenderable,
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GrSurfaceOrigin,
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const GrImageInfo&,
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const void* data,
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size_t rowBytes);
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GrProgramInfo* CreateProgramInfo(const GrCaps*,
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SkArenaAlloc*,
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const GrSurfaceProxyView* dstView,
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GrAppliedClip&&,
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const GrXferProcessor::DstProxyView& dstProxyView,
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GrGeometryProcessor*, SkBlendMode,
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GrPrimitiveType,
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GrPipeline::InputFlags flags = GrPipeline::InputFlags::kNone,
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const GrUserStencilSettings* stencil =
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&GrUserStencilSettings::kUnused);
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} // namespace sk_gpu_test
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#endif
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