c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkData.h"
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#include "include/utils/SkLua.h"
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#include "samplecode/Sample.h"
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#include "tools/Resources.h"
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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//#define LUA_FILENAME "lua/test.lua"
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#define LUA_FILENAME "lua/slides.lua"
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static const char gDrawName[] = "onDrawContent";
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static const char gClickName[] = "onClickHandler";
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static const char gUnicharName[] = "onCharHandler";
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static const char gMissingCode[] = ""
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"local paint = Sk.newPaint()"
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"paint:setAntiAlias(true)"
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"paint:setTextSize(30)"
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""
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"function onDrawContent(canvas)"
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" canvas:drawText('missing \"test.lua\"', 20, 50, paint)"
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"end"
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;
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class LuaView : public Sample {
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public:
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LuaView() : fLua(nullptr) {}
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~LuaView() override { delete fLua; }
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void setImageFilename(lua_State* L) {
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SkString str = GetResourcePath("images/mandrill_256.png");
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lua_getglobal(L, "setImageFilename");
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if (lua_isfunction(L, -1)) {
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fLua->pushString(str.c_str());
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if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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}
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}
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}
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lua_State* ensureLua() {
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if (nullptr == fLua) {
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fLua = new SkLua;
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sk_sp<SkData> data = GetResourceAsData(LUA_FILENAME);
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if (data) {
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fLua->runCode(data->data(), data->size());
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this->setImageFilename(fLua->get());
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} else {
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fLua->runCode(gMissingCode);
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}
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}
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return fLua->get();
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}
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protected:
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bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "Lua");
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return true;
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}
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SkUnichar uni;
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if (Sample::CharQ(*evt, &uni)) {
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lua_State* L = this->ensureLua();
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lua_getglobal(L, gUnicharName);
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if (lua_isfunction(L, -1)) {
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SkString str;
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str.appendUnichar(uni);
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fLua->pushString(str.c_str());
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if (lua_pcall(L, 1, 1, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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} else {
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if (lua_isboolean(L, -1) && lua_toboolean(L, -1)) {
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return true;
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}
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}
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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void onDrawContent(SkCanvas* canvas) override {
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lua_State* L = this->ensureLua();
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lua_getglobal(L, gDrawName);
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if (!lua_isfunction(L, -1)) {
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int t = lua_type(L, -1);
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SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t);
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lua_pop(L, 1);
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} else {
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// does it make sense to try to "cache" the lua version of this
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// canvas between draws?
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fLua->pushCanvas(canvas);
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fLua->pushScalar(this->width());
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fLua->pushScalar(this->height());
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if (lua_pcall(L, 3, 1, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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}
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}
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}
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virtual Sample::Click* onFindClickHandler(SkScalar x, SkScalar y,
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unsigned modi) override {
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lua_State* L = this->ensureLua();
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lua_getglobal(L, gClickName);
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if (lua_isfunction(L, -1)) {
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fLua->pushScalar(x);
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fLua->pushScalar(y);
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fLua->pushString("down");
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if (lua_pcall(L, 3, 1, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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} else {
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if (lua_isboolean(L, -1) && lua_toboolean(L, -1)) {
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return new Click(this);
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}
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}
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}
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return this->INHERITED::onFindClickHandler(x, y, modi);
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}
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bool onClick(Click* click) override {
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const char* state = nullptr;
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switch (click->fState) {
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case Click::kMoved_State:
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state = "moved";
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break;
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case Click::kUp_State:
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state = "up";
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break;
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default:
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break;
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}
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if (state) {
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lua_State* L = fLua->get();
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lua_getglobal(L, gClickName);
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fLua->pushScalar(click->fCurr.x());
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fLua->pushScalar(click->fCurr.y());
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fLua->pushString(state);
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lua_pcall(L, 3, 1, 0);
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return lua_isboolean(L, -1) && lua_toboolean(L, -1);
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}
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return true;
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}
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private:
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SkLua* fLua;
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new LuaView(); )
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